Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Mag Gunner

by Phil Strahl - Compo Entry

The Unconventional Weapon would be a Magnet Gun! And when I decided to name the game MagGunner, it sounded a little like MacGuyver which instantly flooded my mind with 80s nostalgia. Hence it was really fun making the music and visuals in a retro-futurist 80s sci-fi theme.

The collisions are a bit glitchy but I've tested it extensively and the 7 levels I came up with are playable until the end. i did my best to have the levels progressing in difficulty so that you learn the mechanic of the MagGun (thanks, Portal!)

The game is WINDOWS standalone .exe, because I can't afford the HTML5 plugin for GameMaker, but the download is only a quick 5.4 MB anyway.

I hope you like it!


Shooting magnets:
↓ ↑ (up, down)



EDIT: For those of you who are having troubles figuring it out, or just want to see all the levels, here's a video walkthrough:

Downloads and Links




ilikescifi says ...
Apr 20, 2015 @ 9:47am

Ohhhhh yes!

drakekin says ...
Apr 20, 2015 @ 5:34pm

Music got a bit repetitive, blocks often glitched through walls and the controls for aiming were a bit clunky (mouse aim would have made it much easier). That said, a really neat idea and actually a lot of fun.

Pietdagamer says ...
Apr 20, 2015 @ 7:25pm

Very interesting mechanics.

nuprahtor says ...
Apr 20, 2015 @ 7:27pm

That's really a clever idea with the magnets, and I like the 80s graphic style.
The controls are a bit wonky, though (well, it's a machine after all)

thaaks says ...
Apr 20, 2015 @ 7:29pm

Music, sounds and graphics fit nicely together. I didn't get the game at all but it was graphically pleasing and fun to watch the blocks move or attract each other.
But what am I supposed to do in this game? Who is to destroy? The red robot? And how? Getting blocks collide with him? Puzzled but entertained ;-)

siryakko says ...
Apr 20, 2015 @ 7:29pm

Nice mechanics, but controls are a bit tricky. Nice graphics :)

Ancient_Pixel says ...
Apr 20, 2015 @ 7:30pm

Nice one, unfortunately a little buggy but much fun to play!

Clavus says ...
Apr 20, 2015 @ 7:35pm

Great presentation, love the 80s vibe. Gameplay concept works pretty well! Collisions were very glitchy though. An aim assist (like a laser) would've been nice too.

CodeNMore says ...
Apr 20, 2015 @ 9:11pm

Now this just looks awesome, and it was fun and interesting! Liked the music too!

TobiasNL says ...
Apr 20, 2015 @ 10:02pm

Very good concept, yet buggy. Liked the style as well, your logo is cool

Ithildin says ...
Apr 20, 2015 @ 10:06pm

Loved the music and found the mechanics really promising.
There were a few bugs with the collisions against the walls, though.

Nice work either way! :)

Bastienre4 says ...
Apr 20, 2015 @ 10:06pm

Interesting mechanics. Had few issues with collisions.

dix says ...
Apr 20, 2015 @ 10:20pm

Nice game! :D beautiful retro style, lovely music, and challenging mechanics. Good job!

jacklify85 says ...
Apr 20, 2015 @ 10:22pm

Very cool! I liked the magnet gun a lot. Nice music and nice graphics. Interesting concept as well.

Finn says ...
Apr 20, 2015 @ 10:27pm

Great colour, aesthetics and idea, very awkward to control.

Ourson says ...
Apr 20, 2015 @ 11:31pm

Great gameplay mechanic!
Good retro vibes with the art and music.
(Sometimes, weird wall collisions would push me outside of the map though.)

MiniBobbo says ...
Apr 21, 2015 @ 2:44am

Nice overall feel! As you mentioned, collisions were glitchy but that wasn't noticeable once you got going. I was worried that the enemies were going to start shooting at me, which would have made this extremely difficult!

Apr 21, 2015 @ 3:03am

MAN. THE 80'S VIBE. IT'S SO GOOD. *cough*
Anyway, I really enjoyed this, even though sometimes those blocks got a little glitchy (going through walls, doing weird stuff when colliding with each other) it was so much fun! The music, the gameplay, the mood, everything was extremely well done. I hope you expand on this because it was seriously a lot of fun!

Awesome work dude!

Phil Strahl says ...
Apr 21, 2015 @ 3:03am

@MiniBoo: Thanks! Yeah, I had them move and shoot but that would have made the game way too taxing when the magnets-mechanic itself requires some new, unfamiliar way of problem solving. And doing this while being persecuted and shot at is not "a fun challenge", it is frustration with the LJN seal of approval.

Apr 21, 2015 @ 3:03am

MAN. THE 80'S VIBE. IT'S SO GOOD. *cough*
Anyway, I really enjoyed this, even though sometimes those blocks got a little glitchy (going through walls, doing weird stuff when colliding with each other) it was so much fun! The music, the gameplay, the mood, everything was extremely well done. I hope you expand on this because it was seriously a lot of fun!

Awesome work dude!

Garris says ...
Apr 21, 2015 @ 5:39am

Graphics were well done, and the concept and puzzles were solid. Also it's nice to see a ludum dare game with an end. It makes the whole thing feel more packaged. High scores are a nice touch.

PaperBlurt says ...
Apr 21, 2015 @ 6:27am

The logo! The colors! The gameplay! As long as the one thing you do in a game is fun, then just keep playing it (a family creed I live by).

carrymove says ...
Apr 21, 2015 @ 1:18pm

I like the idea, sound design, music and graphics. I think enemies could be smarter. But good entry, overall ;-)

Apr 21, 2015 @ 2:14pm

It's a realy cool game and concept. The controls of the car was a bit slow and clunky thou and it was possible to get the boxes outside of the screen.

Apr 21, 2015 @ 2:55pm

Great stuff! The core mechanic is incredibly impressive. I might have liked controlling aiming with the mouse more, but still, really good work

Phil Strahl says ...
Apr 21, 2015 @ 3:19pm

Thanks for all your feedback so far!! Yes, the implementation of the mechanics is glitchy at times thanks to me not really being a skilled enough coder, but mouse-aim/aim assist is definitely something I will look into!

HotBoxGames says ...
Apr 21, 2015 @ 8:13pm

Those graphics are great! :D

Nice mechanic, really not bad at all for a 48 hour job, good work!

Headmade says ...
Apr 21, 2015 @ 8:29pm

Thy game is very nice :)
Super slick intro screen nice clean graphics, fitting music and a clever concept. Well done.

My only gripe is that the collision detection is a bit wonky. Blocks clip through walls and collide weirdly. Maybe implementing a proper physics engine would help in that regard?

Kalkatos says ...
Apr 21, 2015 @ 11:36pm

Great graphics! The mechanic looks fine enough. I just had some frustration problems dying when half of the enemies were killed and the level was reset, but that's probably just me not being skilled enough.. Haha! Keep up the good work!

sentendo says ...
Apr 22, 2015 @ 4:31am

interesting mechanics, but quite hard to understand

Daiwen says ...
Apr 22, 2015 @ 7:20pm

Great game! I was wondering if there was a specific reason not to allow backward motion, it creqted some frustration in contrast to a nicely done game.

lochmann-apps says ...
Apr 22, 2015 @ 7:52pm

Was pretty into it! Nice work! Keep it going!

Phil Strahl says ...
Apr 22, 2015 @ 8:24pm

@Daiwen: The reason is because my shitty implementation relied on negative values in speed (every time something collides, it would reverse its speed until it didn't anymore), so no collisions would register (at least not properly) when moving backwards. I am fully aware that this sucks, but I see it as a prototype/proof-of-concept anyways. If enough people find it interesting, I will start from scratch with a proper design document and the Box2D physics engine. Right now, everything is held together by a lot of chewing gum, duct-tape and good intentions ;)

sP0CkEr2 says ...
Apr 23, 2015 @ 5:49am

great game - nice retro look and music

Saker Games says ...
Apr 23, 2015 @ 5:58am

What a cool idea! And the music is nice too. Well done!

petercraft says ...
Apr 24, 2015 @ 10:25am

Coooooooooool!!!! :D

syncxzoz says ...
Apr 25, 2015 @ 2:56pm

Great games.... like the simple music and light effect..

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