Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The Goose Saga

by kipelovets - Jam Entry

"Once upon a time a king asks for a roasted goose for dinner.
But farmer saves the goose from death and runs away from the castle…"

Save the goose from king's knights and collect all eggs on the level!

## Controls:
Move: arrows
Jump: space
Goose attack: ctrl or mouse click

## Authors:
Oplesnin Alexander
Georgiy Korshunov
Xeniya Denissova

Ludum Dare #32

Downloads and Links




gruhn says ...
Apr 21, 2015 @ 12:28am

A good platform game. Nice job.

Personally, I think some visual details like decorative bushes confuse the player about what is lethal or not. Only visual feedback details. =)

Apr 21, 2015 @ 8:09pm

The music is so repetitive, maybe would be good a way to emphasize the obstacles. In other hand its a pretty platform game. Good job!

BubuIIC says ...
Apr 21, 2015 @ 8:09pm

Very nice visual style but I agree some better feedback for what is scenery and what is an obstacle would be nice.

zwartraider says ...
Apr 21, 2015 @ 8:09pm

Oh I love smacking people with a goose! Nice platformer, the shadowy style helps focus on the challenging jumps!

MasterOfNaN says ...
Apr 21, 2015 @ 8:10pm

Loved the silhouette style graphics and the bizarre attack animation! Gameplay can be a bit unforgiving at times, consider the number of challenges in a row.

snesgaard says ...
Apr 21, 2015 @ 8:12pm

Very nice looking game, though enemies and lethal objects should be made more obvious in my opinion. I also found the controls to be rather slippery, which made some the platforming more difficult than it should have been. Music was pretty good and quite fitting.

sbarrio says ...
Apr 21, 2015 @ 8:21pm

Interesting platformer. Tight controls and fast action. Some color would have been nice :)

kivano says ...
Apr 21, 2015 @ 8:22pm

This is harder than I expected! Great graphics! Great job overall :)

gillyadrien says ...
Apr 21, 2015 @ 9:03pm

Very fun game, and pretty challenging too.

Great work!

mentatzoe says ...
Apr 22, 2015 @ 11:43am

Graphics are really pretty, but I definitely agree that it gets hard to know if you're going to die or not when you're going fast and can't see a bush haha.
It's definitely a great experience to kill people with a goose haha.
Style is great!

MGhareeb32 says ...
Apr 22, 2015 @ 12:13pm

Adore the black foreground colored background style, leaves something for the imagination.

However, enemies and cactus need some visual hinting. Maybe a glow like the one you have for the egg. This would go a long way.

TheMeorch says ...
Apr 23, 2015 @ 8:44pm

Great, crisp graphics and totally solid platforming. I do wish the attack was more responsive, and had a shorter animation before occurring. Great work, I enjoyed pushing my way to the end!

Apr 23, 2015 @ 8:45pm

I love your parallax hills!

alangamebot says ...
Apr 26, 2015 @ 10:45pm

Great graphics. The slideyness and cactus placement made some of the platforming pretty frustrating. I did play it for quite a bit though. Nice job.

Embalaje says ...
Apr 30, 2015 @ 5:45pm

Nice Job!
Good camera feeling and beautiful aesthetics.

May 3, 2015 @ 1:55pm

Beautiful graphics but as others have mentioned the decorative bushes do confuse at times. Also had issues of sliding of platforms when close to the edges. Solid platformer though, so nice job.

Omiya Games says ...
May 5, 2015 @ 3:30am

I think this is good effort in making a platformer. Game functions just fine, and levels are certainly beatable.

Personally, I think the game could use some polish from other platformers. The controls feels slippery and loose, and the attack does not feel reactive. In a few locations, we had to rely on a blind jump. I think these small issues adds up to a somewhat frustrating experience where some deaths we feel like weren't within our control.

Still, nice job, and I certainly wouldn't call it a fowl.

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