Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Wired In

by hardband - Compo Entry


Made for Ludum Dare 32 with the theme: unconventional weapon.

A minimalistic arcade game to get the highest point total. You place your wire which is atached to your character and where you placed it. Using this wire you have to kill enemies and avoid friendlies, racking up as high a score as possible.

Note: If using the web player please play in fullscreen mode, there is currently a bug which cuts off the edges of the screen


Move - WASD

Drop Wire - Left Click


Red - Normal Enemy

Green - Friendly (Do not kill)

Orange - Chaser

Yellow - Fast Chaser

*Game does not support Mac or Linux as I had no way of testing*

Downloads and Links




ianburnette says ...
Apr 20, 2015 @ 6:04pm

Neat. Geometry Wars meets ... uh, Spiderman, I guess. Thanks for the epileptic-friendly mode!

blaster391 says ...
Apr 20, 2015 @ 9:47pm

Game was fun, seizure mode is best mode... Very interesting concept.

cdgugler says ...
Apr 21, 2015 @ 12:12am

Cool concept, this game is insane on seizure mode.

sugarbyte says ...
Apr 21, 2015 @ 12:13am


Apr 21, 2015 @ 12:15am

Kinda impressed that there's an epileptic mode (well, photosensitive epileptic). Not a lot of people think that far ahead in a jam game.

Great concept and I really enjoyed it, even if I wasn't terribly good at it.

SimianLogic says ...
Apr 21, 2015 @ 8:54pm

Reminds me of Michael Brough's Helix. Is there any reason to not just always plant your wire in the center of the screen? It might've been cooler if you had a finite amount of wire instead of being able to extend it all the way across the screen.

volkoivan says ...
Apr 22, 2015 @ 10:43am

Interesting concept with the hard level, where colours are overlapping with enemies :)
But you certainly need to add in-game instructions, left-click wasn't obvious!

mantis says ...
Apr 22, 2015 @ 11:03am

Really cool idea!

seankimdesign says ...
Apr 26, 2015 @ 11:32pm

I am glad you've put in the non-epilepsy mode. I just have a hard time figuring out why the screenblink mode is the default recommended way to play. Anyways, I enjoyed the gameplay very much. With a little bit of polish, I can see it being a success on the mobile platform as well. Kudos.

pistolshrimps says ...
Apr 28, 2015 @ 10:20pm

i really like that you put the seizure friendly option right beside the seizure gameplay option! ;)

lochmann-apps says ...
May 6, 2015 @ 6:26pm

Nice one, would love to use some gravity.

Borkleby says ...
May 12, 2015 @ 12:05am

I just forgot I'm epileptic... gggggzzzzhhhaaaaaah!!!! My eyes!!!!!

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