
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Creatures in the picture gallery are alive and hungry... Your weapon is paint!
Dev Tools:
* Cocos2d-JS, WebStorm
* Paint.NET
* TexturePacker
* Audacity
Downloads and Links
Ratings
![]() | Coolness | 52% |
#168 | Humor | 3.52 |
#655 | Graphics | 2.89 |
#660 | Theme | 3.21 |
#662 | Audio | 2.42 |
#695 | Innovation | 2.89 |
#719 | Fun | 2.86 |
#770 | Overall | 2.93 |
#786 | Mood | 2.64 |
Comments
The movement and undulation of the creatures while in the paintings was very creepy! Impressive game for 48 hours, with a lot of style. I was not expecting the swarm, and double not expecting it to contain Mona Lisa!
Good work! I liked fat Mona Lisa, but I thought it got too hard too quickly. Or I'm just slow.... Well done!
The creatures were simultaneously sinister and yet somehow adorable. The Mona Lisa has let herself go!
Same here, found it a little difficult. Otherwise the controls are responsive, and graphics are clear.
huge, always want to see more! LoL
(Google Translate, I'm French)
Made me smile. I'm terrible at games that need the mouse to shoot, but this was quite charming.
Fun idea. Those monsters are cute. The second wave is realy hard. Keep up the good work!
Haha, some fun ideas here. The character movements are kinda week, and you can fire as much as you want, but fun for sure.
Lol, this is simple but funny. Can Mona Lisa be rescued?
Liked the monster sounds.
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Lol --- that chubby Mona Lisa was sooo weird. xD