Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Picture Gallery

by pavel_insight - Compo Entry

Creatures in the picture gallery are alive and hungry... Your weapon is paint!

Dev Tools:
* Cocos2d-JS, WebStorm
* Paint.NET
* TexturePacker
* Audacity

Downloads and Links


Ratings

Coolness52%
#168Humor3.52
#655Graphics2.89
#660Theme3.21
#662Audio2.42
#695Innovation2.89
#719Fun2.86
#770Overall2.93
#786Mood2.64

Comments

Apr 20, 2015 @ 1:20pm

Lol --- that chubby Mona Lisa was sooo weird. xD

decodersmith says ...
Apr 20, 2015 @ 1:42pm

The movement and undulation of the creatures while in the paintings was very creepy! Impressive game for 48 hours, with a lot of style. I was not expecting the swarm, and double not expecting it to contain Mona Lisa!

colludium says ...
Apr 20, 2015 @ 1:52pm

Good work! I liked fat Mona Lisa, but I thought it got too hard too quickly. Or I'm just slow.... Well done!

badlydrawnrod says ...
Apr 20, 2015 @ 2:30pm

The creatures were simultaneously sinister and yet somehow adorable. The Mona Lisa has let herself go!

jhell says ...
Apr 20, 2015 @ 2:51pm

Same here, found it a little difficult. Otherwise the controls are responsive, and graphics are clear.

Mimus says ...
Apr 20, 2015 @ 3:38pm

huge, always want to see more! LoL
(Google Translate, I'm French)

Apr 20, 2015 @ 3:48pm

Made me smile. I'm terrible at games that need the mouse to shoot, but this was quite charming.

NuSan says ...
Apr 20, 2015 @ 4:02pm

Fun idea. Those monsters are cute. The second wave is realy hard. Keep up the good work!

Catman says ...
Apr 20, 2015 @ 4:12pm

eheh nice monsters, and I really liked the death screen! ;D

Fanttum says ...
Apr 20, 2015 @ 11:49pm

Haha, some fun ideas here. The character movements are kinda week, and you can fire as much as you want, but fun for sure.

Curial says ...
Apr 22, 2015 @ 5:36pm

Lol, this is simple but funny. Can Mona Lisa be rescued?

Liked the monster sounds.

Apr 26, 2015 @ 11:29pm

Hehe, that was funny and hard.

LadyEmaSkye says ...
May 9, 2015 @ 9:29pm

Fun, if not terribly challening.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]