Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Elemental Castle Adventure

by merrak - Compo Entry

You are trapped in a castle full of anthropomorphic elements! Can you figure out how to defeat them all and plot your escape?

Elemental Castle Adventure was inspired by two old games--"Castle Adventure" by Kevin Bales, and "Dungeon of Shalan"

Each elemental can be defeated by striking it with one particular object. Your task is to figure out which object is its weakness--and where it is in the castle.

Along the way, you may find items which provide special bonuses, or that can be used to subdue various other threats.

Can you figure out how to keep the ghoul away? What about spiders and rats?

You can only carry one item at a time, so a bit of strategy may be required so that the tools you need are available when you need them.

If you die, you usually are reborn in the last "named" room you entered. The only exceptions to this rule are the rooms with elementals in them (since they will attack you on sight). There's no other penalty for dying, other than maybe a bruised sense of pride. Can you beat the game with zero deaths? :)

It might take some time to solve all the puzzles. If you really want, you can read the walkthrough here:

There's also the map, if you just want a hint without the full explanations:

Downloads and Links




Pete says ...
Apr 20, 2015 @ 4:58am

Couldn't figure out what to do with the items. I liked that it reminded me of Adventure though.

vini60 says ...
Apr 20, 2015 @ 4:59am

Nice dungeon style game, you could put more info here in this page though. Very simple and fun.

iceburg7 says ...
Apr 20, 2015 @ 5:04am

Interesting game, though it is a bit confusing figuring out how it works. I like that death has a minimal penalty. Overall, it feels like the old classic ADVENTURE where you carry around different objects. The graphics and mood are wonderful.

sliphtrex says ...
Apr 20, 2015 @ 5:11am

Oh god, what are the spiders shooting at me, webs? I can't seem to figure out what to do with the items, but I guess that's kinda the point to figure it out, right? I enjoyed it.

merrak says ...
Apr 20, 2015 @ 5:43am

I added a bit more info on the page. The original was, admittedly, rushed due to time. Also, I added a link to a walkthrough.

Some items are red herrings, both figuratively and literally :)

Lyxilion says ...
Apr 20, 2015 @ 6:37am

Very nice game. was not able to finis it though...

Evgiz says ...
Apr 20, 2015 @ 6:50am

Very nice little game! It's got a decent mood, but some music would've probably made it way better. Gameplay is quite fun as well. Keep up the good work!

nightlord says ...
Apr 20, 2015 @ 7:15am

nice gfx and tactile playing feel. i felt the map is just a bit too big for the distribution of objects though. i.e too many empty/eventless rooms. but very nice overall

wg_phancock says ...
Apr 21, 2015 @ 7:07am

I really liked how much atmosphere you managed to squeeze out of fairly minimalist graphics. Theme and mood were interesting.

As for the mechanics, I couldn't figure out what to do. I blindly ran around until I died a handful of times and that was about it.

bossmojoman says ...
Apr 22, 2015 @ 2:06am

Looks awesome, I cant figure out what to do though heheh

Nomys_Tempar says ...
Apr 24, 2015 @ 1:38pm

Nice mood !

OnlySlightly says ...
Apr 25, 2015 @ 4:41pm

Awesome aesthetic I loved exploring the dungeon.

ceosol says ...
Apr 29, 2015 @ 4:37am

It would have been nice to have a super easy puzzle right at the start so people would know what to do. Since there does not seem to be an attack button, I assume you have to walk into things? Anyway, it was a really interesting entry. I love how there are objects all over the place.

Apr 30, 2015 @ 9:43pm

Awesome game. I like the graphics and the atmosphere. Great job!

wademcgillis says ...
May 10, 2015 @ 6:29pm

I can't figure anything out! Exploring is fun though until you run into an elemental.

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