Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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What REALLY Happened in the Collosseum

by BtheDestroyer - Compo Entry

Prepare your comic sans, people.

You'll be given 3 randomly selected items to choose from as a weapon. How many waves of enemies can you survive? They'll get stronger every round!

Arrow Keys (Editable in File-> Players): Move
Shift (Editable in File-> Players): Jump
Scroll mouse: Swing weapon
Right Click: Throw weapon

You can either play with or without Bewbs. They're disabled by default but you can turn them on by switching the ini file out for a second one I made.

The game is also ENTIRELY MODABLE! Add your own weapons and adjectives by simply editing the weapons.ini and creating new images and the game will take care of the rest ;)

Finally, yes; I intentionally spelled it Collosseum. Why? Historians argue that the colosseum was NOT like this, so to counter this argument, spell it differently.


Downloads and Links




Geared Games says ...
Apr 20, 2015 @ 4:41pm

It would've been nice to display the controls in-game, I was stuck for a while before I realised they were listed on the download page

Jeasonfire says ...
Apr 20, 2015 @ 4:58pm

Well that was.. interesting, to say the least. Pretty easy, but fun. Solid entry.

DKoding says ...
Apr 20, 2015 @ 4:59pm

No weapons? My guy was just swinging his arm around. That IS unconventional, but...

plams says ...
Apr 20, 2015 @ 5:16pm

Fun game! Is it wrong that I like the glitchy music? :p

BtheDestroyer says ...
Apr 20, 2015 @ 6:19pm

@DKoding You must have done something wrong... Deleted the Weapons.ini or put things in the wrong folder.

leafo says ...
Apr 21, 2015 @ 9:06am

seems like it could be interesting if fleshed out. throwing was overpowered

BtheDestroyer says ...
Apr 21, 2015 @ 5:04pm

@leafo It's meant to be. It's difficult to throw things (for most people) compared to just swinging them and it is kind of necessary for the later levels to BE that "overpowered"

Apr 21, 2015 @ 9:07pm

Music was a bit off, didn't loop properly. Graphics were alright, could have been a little better. But the gameplay worked, once the controls were clear.

dray says ...
Apr 21, 2015 @ 9:16pm

fun game, the combat mechanic is interesting but i struggle with the mouse controls i think i would use a frenzy left and right click more than a scroll for the weapon or use the up and down arrow. the music is cool the art too. i stopped when the tree froze my character in two runs.

jojocanard says ...
Apr 21, 2015 @ 9:16pm

Haha I took the "tree" weapon and couldn't defend myself !

BtheDestroyer says ...
Apr 22, 2015 @ 3:58pm

@dray @jojocanard Well... You picked a tree... That was still in the ground... What exactly was your plan there?

May 4, 2015 @ 2:19am

Very repetitive. seeing all the different weapons was cool, but not much to the game.

ViKing Games says ...
May 10, 2015 @ 3:45pm

Cool idea, similar to my game too; it's always fun to see different takes on the same concept (and with the same software, too)! The music was decent, but the game could have been better with some sound effects. The graphics could be improved, too. It's fun at first, but most of the weapons are the same. A multiplayer mode could also make this game a lot better.

The wide variety of weapons and mod compatibility is really cool though. Good work on that!

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