Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Ricochette

by trenchgames - Jam Entry

Ricochette

Controls:
WASD - Movement
Mouse - Aim
Left Click - Throw Chakram
Spacebar - Slows Time

The goal in Ricochette is to get to the end of the level using your Chakram to bounce off walls and combo enemies. Hitting an enemy adds an extra wall bounce to your throw. You can also slow time to help line up your shot.

Downloads and Links


Ratings

#53Overall(Jam)3.96
#112Fun(Jam)3.71
#151Graphics(Jam)4.08
#164Innovation(Jam)3.67
#257Mood(Jam)3.43
#382Theme(Jam)3.54
#522Humor(Jam)2.85
#2008Coolness30%

Comments

Apr 21, 2015 @ 2:25am

Some reason it lags a little bit on my computer sadly, however this did not stop me really getting into it! I love the mechanics a lot in this and it takes some skill to pull of hitting all guards/enemies in a row. But when you do, it feels awesome! The art looks amazing and the music fits well too! Great stuff! :D

ApocoNypse says ...
Apr 21, 2015 @ 3:01am

Great fun! So satisfying when you pull off a chain shot :) Great job, loved the art too!

Apr 21, 2015 @ 3:02am

Awesome game you made here! I was honestly disapointed by the "End" on the ground so I guess that means I really liked it. :P

Mateus Culpo says ...
Apr 21, 2015 @ 3:03am

Veryyy Game, Very good, thank you for sharing ...Keep doing games of this style

DaveCarlile says ...
Apr 21, 2015 @ 3:03am

Art and music is amazing. Mechanic was cool as well. Nice job.

Ilseroth says ...
Apr 21, 2015 @ 3:06am

Fun, the graphics were pretty splendid up until I saw the black box of the world and a big "END" written on the ground.

While audio isn't a grade I can give I will say it was quite pleasant though the loop on the music was a bit rough.

MightyToast says ...
Apr 21, 2015 @ 3:23am

Movement felt a bit stiff, but the chakram mechanic was spot on and well done! Really rewarding when you hit all the enemies at once. Plus DED was funny.

jesterswilde says ...
Apr 21, 2015 @ 4:02am

Great game, a nice use of the theme! Always DED

wg_phancock says ...
Apr 21, 2015 @ 5:57am

Pretty fun mechanics, could be great with more focused level design.

Tommyno222 says ...
Apr 21, 2015 @ 10:41am

Wonderfull graphic, very nice music and smooth gameplay! Dying sounds are funny, reminds me old western movies ;) The game mechanic is interesting, it makes you plan your steps. Hovewer it fell little unfair when you die together with an enemy.

strega says ...
Apr 22, 2015 @ 6:53am

Awesome mechanic and good art! Xena simulator :D

kristof says ...
May 1, 2015 @ 9:03am

Great entry! I like the fact, that the player can more or less choose between playing very sneaky and trying to kill all enemies with one throw or just being fast. Graphics and sound/music are also on a very high level. Two minor things to "complain": I never really had to use the slow-motion feature. And some kind of "reward" at the end would have been great.
Nice work!

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