Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Tactical Module Circullation Device

by Deal With It - Jam Entry

Superstring research space ship is under alien attack!
Your mates turned to zombies!
Everything is lost!
but wait...
And this is the only way to free the ship from red-jacketed ambidexter alien bosses.

The game is pretty hard.

Downloads and Links




ianburnette says ...
Apr 20, 2015 @ 6:20pm

Phew, that is very tough! I like the idea - feels a tiny bit like Super Crate Box.

poohshoes says ...
Apr 21, 2015 @ 11:10am

I really liked the idea for the gun but I felt like there was never a time when I actually wanted pull or push.

TeamCalcium says ...
Apr 21, 2015 @ 11:12am

Funny Game you made there. I like the idea of shooting yourself to recover health if your gun offers it. The Soundtrack makes up for some of the Graphic downs.
I like your Game, and also: Ayy Lmao.

phi says ...
Apr 21, 2015 @ 11:13am

Quite challenging indeed! The lack of control over what weapon you're using makes me kind of uncomfortable, but it's an interesting mechanic! Nice graphics and sounds, they create a good atmosphere. Good job!

Mixer says ...
Apr 21, 2015 @ 11:15am

Concept was really great. Enjoyed :)

androxz says ...
Apr 21, 2015 @ 5:50pm


boateye says ...
Apr 21, 2015 @ 5:52pm

Game is hard! >.<

It would have been nice to explain the controls, but i figured them out. And once i saw that the weapon switches every time you fire it i got it. it was cool, but I felt that there wasn't much room for counter play when you got a weapon like the heal gun and the pull gun aside form shooting at nothing to get rid of the weapon.

Balance the difficulty, and the game will be more enjoyable. Right now, it just feel unfair.

The protagonist looks like Adam Savage from MythBusters. Is the final boss Jamie as a Walrus?

Havacore says ...
Apr 21, 2015 @ 5:58pm

The gun is cool, but man, this game is tough. The movement is a too fast, and there's no camera smoothing, which causes some jitter to happen. What you have is good, but you needed to just fine tune these things.

2R says ...
Apr 21, 2015 @ 6:13pm

I like it! Awesome:)

conniejoern says ...
Apr 21, 2015 @ 6:20pm

damn is it hard.
don't get me wrong, it's fun!
but I'm a little overstrained with checking witch projectile is next and the speed of the player.
I didn't dare to jump to a higher level ;)
But anyway. I like your style!

Dickie says ...
Apr 21, 2015 @ 6:36pm

so hard I threw my hands up in the air so hard the hit me in the balls on the way back down...

anyway, really enjoyed the aliens in tux's, found it very hard to check load out as well as not being chomped, would of been nice if you could of gotten the ammo type on the player or the gun so I didn't have to look away only to look back and my head was about to get nommed

otherwise pretty humours and fun lil game

AinoraZ says ...
Apr 21, 2015 @ 7:53pm

Found the game pretty hard, since the enemies are really fast and the ranges short. I love the idea of changing weapons and in fact I did something a little similar in my game as well! Looks like I wasn't the only one with a randomized weapon idea! Anyways, I like the game, the idea of it is awesome, but I feel like it's a little to hard. Great work

scumbly says ...
Apr 22, 2015 @ 2:38am

Cool idea!

rudra says ...
Apr 23, 2015 @ 10:57am

Cool idea ! I also liked the audio a lot ! Good One ! :)

Techblogogy says ...
Apr 28, 2015 @ 7:19pm

This game was quite hard, but I've had quite some fun playing it. Good job!

elefantopia says ...
Apr 28, 2015 @ 7:39pm

for some reason I find this game scary , it's got a XCOM vibe to it and even though it's not balanced it's quite fun to play. I think it's the surprise factor, you know, what will the next gun mode be.

chaosed0 says ...
Apr 28, 2015 @ 11:12pm

Too much time in the game is spent just cycling through the different weapons. However, it's well made - was surprised when you could actually get the aliens to shoot the zombies.

Pat Kemp says ...
Apr 29, 2015 @ 12:04am

Nice, clever idea! I was also reminded of Super Crate Box. I think the levels could stand to be a little smaller and constrained. I found myself wandering a lot and rarely felt pressured by the enemy AI. I could just shoot bullets until I got a pistol or rocket and then use that. Still, the idea has promise and with a little tuning I could see it being really fun. Good work!

OnlySlightly says ...
Apr 29, 2015 @ 12:09am

I really liked not knowing what to expect from the gun at any times. I too really liked the super crate box vibe. Good job on the sprites for all the monsters. It was nice how varied the enemies were. All in all, a solid game. Great job!

jcsirron says ...
May 3, 2015 @ 3:00am

This was quite an... interesting concept. It was definitely an unconventional weapon. I'm not sure that the push/pull was worth putting in, but I did like the random gun choice aspect of the game!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]