Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Shield of Light

by rmc - Jam Entry

Reflect the light with your shield to kill the ghosts

Downloads and Links




Moraleidahgo says ...
Apr 21, 2015 @ 1:43am

Really cool idea, but I felt like the difficulty scaled too fast in the beginning and then it flattened. If there's any intention to keep working on the game after the jam you might wanna introduce more enemies and mechanics.

Smiley says ...
Apr 21, 2015 @ 4:04pm

the music sets a great mood and a nice take on the theme :)

RyanNielson says ...
Apr 22, 2015 @ 2:01am

Great idea, can't say I've seen a game use light like this in this style of game before. I think it scales a bit too fast though, and maybe more player damage or more obvious enemy health would help. Perhaps some powerups to help the player control the light source.

Cheshyr says ...
Apr 22, 2015 @ 6:38pm

dfficult game, but really clever mechanic. i liked it. audio was great too. well done.

SmilingCat says ...
Apr 22, 2015 @ 6:42pm

very cool game mechanic, one of the best light-based games I've seen in this event. Great job!

Taldius says ...
Apr 22, 2015 @ 6:43pm

Nice idea, it remind me of the mirror shield in Zelda. The only problem is that the game gets boring after some time.
Anyway, good job!

2R says ...
Apr 22, 2015 @ 7:49pm

You created really cool game :)

nonetheless says ...
Apr 22, 2015 @ 7:50pm

Great idea and it's really hard :)

reiknight says ...
Apr 22, 2015 @ 7:54pm

That scalated quickly, I had like 8~9 monster at second 50. Nice survival and nice use of the theme.

rudra says ...
Apr 22, 2015 @ 7:56pm

Very cool game :) Nice mechanics used

Dhim says ...
Apr 22, 2015 @ 7:59pm

Way to hard for me, I lasted 1'41 :(
I liked the concept, the round and confined space, the audio and the background graphics.
Didn't like :
- I can't go through create nor shine the light but monster can.
- I felt I was way to slow to do an avoid strategy or to reach the light in time, sometimes the light moved far away and monster cornered me without no way for me to escape.

Upgrades (speed, life, larger shield...) would make a nice addition to the game.

HotBoxGames says ...
Apr 22, 2015 @ 9:28pm

Love the concept, really neat top down game - with an interesting take on 'Unconventional Weapon'. Could see this advancing with further levels and different light patterns (and maybe even types?).

Found it got a bit too hard too quick, I wasn't able to get enough time in the light to kill the enemies and when kiting seemed to work, they spawned in front of me xD

Managed to get 42 kills, was good fun :)

Apr 22, 2015 @ 9:47pm

Nice core mechanic! Also great music and general mood of the game. I think it needs more variation, both in enemies and obstacles - it gets easy fast!

Apr 23, 2015 @ 12:38pm

good overall concept and great moodsetting! my two suggestions would be to avoid 'endless survival' as your base game. it doesn't really push the player to keep going to finish something. and the lightbeam mechanic could have taken into account the angle of the incomming light to make it a more realistic simulation of reality.

Kevlanche says ...
Apr 23, 2015 @ 6:16pm

It's remarkable how close this game is to one of the ideas my group had while brainstorming at the beginning of this LD :-)

The game plays great, and both graphics & sound are excellent. Theme adaptation is perfect! Perhaps it got a little to difficult early on though. Add a few more easy waves at the beginning and you've got yourself a solid game!

Miltage says ...
Apr 23, 2015 @ 7:51pm

Nice idea. I would make it so that your beam would be weakened depending on your angle to the light source, and you wouldn't be able to shine a beam at all if you weren't facing the light source.

Tselmek says ...
Apr 25, 2015 @ 4:29pm

Great mechanics, you might wanna change the frequence the light changes place and give it a little more time in between. Good job!

Skiddings says ...
Apr 25, 2015 @ 5:14pm

Simple buy it works really well!
The ghosts might have a little bit too much health though.

Shivur says ...
May 3, 2015 @ 12:00am

Very good concept. With some balancing with the ennemy spawn rate, life points and rate the light change it will be perfect.

Shivur says ...
May 3, 2015 @ 12:03am

Very good concept. With some balancing with the ennemy spawn rate, life points and rate the light change it will be perfect. It should be possible to kill a least 1 ennemy each time the light change.

jshaffer94247 says ...
May 10, 2015 @ 6:21pm

Cool idea. Took me a while to figure out how to move; an info screen would be helpful. Or, consider putting up the tips as the countdown? Anyway, once I got it, I was still bad but the music & atmosphere made it enjoyable. I suggest starting with a super easy level to get controls worked out.

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