Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Android Runner by @JohnNWFS

by johnnwfs - Jam Entry

Android Runner by @JohnNWFS is a simple runner game with music by @michaelhoffer. Run your android across a sky bridge, jumping obstacle walls that appear as the sky bridge takes you up and down its hill like make-up. You are connected to a battle satellite which can zap in front of you and behind you, helping to take out the obstacles.

Left or Right click anywhere above the buttons to fire. Space Jumps (if you are on PC/Mac/Browser). You can also use the buttons which help with phone devices using the URL. I didn't get a chance to test an Android version but will attempt to post as well. (update: Android device APK here:

Created with GameMaker Studio for the code and a bit of Garage Band for the audio, this was a fun game to make in the only 12 hours or so I had available this weekend.

I really like the music my brother created!

Downloads and Links




Lynx says ...
Apr 20, 2015 @ 3:17am

Interesting game, I like how your the spaceship but you're helping the guy escape instead of destroying/hunting him. The jumping feels really slow and hard for someone to use quickly, which is a problem if the blockade is past your laser fire angle. Good job, neat concept. Keep improving!

benjamck says ...
Apr 21, 2015 @ 1:25am

It's a bit like Lode-Runner meets Endless Runner. Took me a bit to get the controls sorted in the browser (The space bar jumped me to the bottom of the page). Seems like a good start for what could be an interesting little game. Just throw in a little variation early on and maybe some baddies for the ship to shoot.

johnnwfs says ...
Apr 23, 2015 @ 6:08pm

Thanks Lynx and benjamck. If interested I've been tweaking the final version and have it here

Halleflux says ...
Apr 25, 2015 @ 1:54am

Black flickering screen obscures everything.

Halleflux says ...
Apr 25, 2015 @ 2:00am

Black flickering screen obscures everything on web version.
Apart from that, the controls are hard to handle, and the tutorial is hard to read.
Although it [the ship] is an interesting twist on the general runner idea.

Logicon says ...
Apr 25, 2015 @ 2:00am

Galan says ...
Apr 25, 2015 @ 2:05am

After checking out the updated version, I'd say the game could use a bit of variety, and some extra visual flash wouldn't hurt. And it may just be because I'm tired, but the busy-ness of the backkground was a bit eye-straining. That said, it's headed in a good direction.

johnnwfs says ...
Apr 25, 2015 @ 2:40am

if you get a black flickering screen can you let me know your OS and browser? Thanks! I'll reduce the background "stars" by a lot... and good job getting onto the "satellite"! I'll be adding variety as well. Thanks for the feedback

Apr 25, 2015 @ 6:46pm

First endless runner I've played on LD32. Good job. Would love to see an increase in difficulty over time.

Kate Kligman says ...
Apr 25, 2015 @ 7:43pm

Like the mood, audio, and jumping mechanic. Would love to see a post-comp version of this.

PushmePullyu says ...
Apr 25, 2015 @ 7:52pm

At first I thought the UFO was just trying to scare me by zapping behind me but then I realized it was the battle satellite :D

Apr 26, 2015 @ 12:55pm

Jumping felt a bit awkward, the flat upward speed but then accelerated downfall feels weird. Typically you set a variable upward speed and move the player at that speed, then then decrement the speed value on updates, so that it ramps downwards to feel like a jump.

But other than that - great sfx, great music, graphics all felt in line with one another.

peecestudios says ...
Apr 26, 2015 @ 11:45pm

Nice game, would have been better if i hadn't figured out i could hold jump the whole time and flew over every wall.

gnx says ...
May 3, 2015 @ 1:15am

A bit simplistic when it comes to gameplay, but I like the music and the basic concept :)

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