Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Click It

by mrploszaj - Compo Entry

This game is a mashup of computer elements wrapped up into one game.
Controls A for left D for right, SPACE for jump (you can double jump)
Kill things with yourself! (Negative effects may ensue)
Beat the bosses and levels to win the game.

Downloads and Links




Leandrus says ...
Apr 20, 2015 @ 1:37pm

Crazy little game.
I always end up hitting the recycles bins :P
Thanks for sharing.

Dohxis says ...
Apr 20, 2015 @ 1:38pm

Fun little game. Nice :)

Iak says ...
Apr 20, 2015 @ 1:45pm

I see what you mean by multiplatform! You really gotta get that desktop cleaned up though. What do you even use all those bins for?!

edve98 says ...
Apr 20, 2015 @ 1:57pm

crashes when a loading thing touches me or I press spacebar. Linux mint 17.1 + OpenJDK Java 7 Runtime

Os_Reboot says ...
Apr 20, 2015 @ 1:59pm

Awesome game, reminds me of my own desktop ;)

Junber says ...
Apr 20, 2015 @ 3:07pm

Nice idea. I liked the 'lag' a lot (at first) but jumping repeats itself a bit to fast especailly if you are used to hold down the button till the highest point of the jump

mrploszaj says ...
Apr 20, 2015 @ 6:09pm

you get 'lag' when you hit hourglasses or wheels

CodeNMore says ...
Apr 21, 2015 @ 10:15pm

I like the style of the game, quite neat! The mechanics (like smoother jumping) could be a bit better, but fun nonetheless.

Andre05 says ...
Apr 22, 2015 @ 3:55pm

Really nice game, but it needs a little help menu ! Good job !

6x13 says ...
Apr 23, 2015 @ 2:28am

I really had fun playing it. The art might be better with some styling instead of directly referencing the actual OS graphics. Nevertheless It is a fun entry.

bentglasstube says ...
Apr 23, 2015 @ 2:29am

Jumping seemed very floaty but otherwise a good platformer base.

MiniBobbo says ...
Apr 23, 2015 @ 2:34am

This was fun. I beat the first level and boss but the second is punishingly hard (not in a bad way. I don't think it is unfair).

My only source of frustration was the jumping. The kind of precision jumping the game seems to want is hard when you only have one jump height. I kept tapping the jump button for short hops and holding it for longer ones, but both result in the same height.

The other frustration was that if you hold the jump button you use your double jump halfway up the first jump and totally waste it. I would have liked jump to only fire when you press the button so it would require a release and press again.

Not trying to be overly critical! This might just be me. I really enjoyed this and would have loved the jumping to be a little more polished.

The hourglass and spinning globes slowing you down was a nice touch!

TheMeorch says ...
Apr 24, 2015 @ 6:06pm

You've got a cool base for a platformer here. In order to make the platforming feel more precise, there are some adjustments you could make: holding the jump button probably shouldn't trigger the double jump automatically (especially since it seems to trigger it at less than maximum height). Instead, you may want to allow variable jump heights depending on how long the player holds the jump button. Those 2 things would give the player a greater sense of control when navigating your levels. Nice work, keep it up!

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