Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Click It

by mrploszaj - Compo Entry

This game is a mashup of computer elements wrapped up into one game.
Controls A for left D for right, SPACE for jump (you can double jump)
Kill things with yourself! (Negative effects may ensue)
Beat the bosses and levels to win the game.

Downloads and Links


Ratings

#397Humor3.00
#808Audio1.76
#832Fun2.71
#852Graphics2.53
#861Innovation2.63
#899Mood2.44
#921Overall2.74
#931Theme2.76
#1901Coolness33%

Comments

Leandrus says ...
Apr 20, 2015 @ 1:37pm

Crazy little game.
I always end up hitting the recycles bins :P
Thanks for sharing.

Dohxis says ...
Apr 20, 2015 @ 1:38pm

Fun little game. Nice :)

Iak says ...
Apr 20, 2015 @ 1:45pm

I see what you mean by multiplatform! You really gotta get that desktop cleaned up though. What do you even use all those bins for?!

edve98 says ...
Apr 20, 2015 @ 1:57pm

crashes when a loading thing touches me or I press spacebar. Linux mint 17.1 + OpenJDK Java 7 Runtime

Os_Reboot says ...
Apr 20, 2015 @ 1:59pm

Awesome game, reminds me of my own desktop ;)

Junber says ...
Apr 20, 2015 @ 3:07pm

Nice idea. I liked the 'lag' a lot (at first) but jumping repeats itself a bit to fast especailly if you are used to hold down the button till the highest point of the jump

mrploszaj says ...
Apr 20, 2015 @ 6:09pm

you get 'lag' when you hit hourglasses or wheels

CodeNMore says ...
Apr 21, 2015 @ 10:15pm

I like the style of the game, quite neat! The mechanics (like smoother jumping) could be a bit better, but fun nonetheless.

Andre05 says ...
Apr 22, 2015 @ 3:55pm

Really nice game, but it needs a little help menu ! Good job !

6x13 says ...
Apr 23, 2015 @ 2:28am

I really had fun playing it. The art might be better with some styling instead of directly referencing the actual OS graphics. Nevertheless It is a fun entry.

bentglasstube says ...
Apr 23, 2015 @ 2:29am

Jumping seemed very floaty but otherwise a good platformer base.

MiniBobbo says ...
Apr 23, 2015 @ 2:34am

This was fun. I beat the first level and boss but the second is punishingly hard (not in a bad way. I don't think it is unfair).

My only source of frustration was the jumping. The kind of precision jumping the game seems to want is hard when you only have one jump height. I kept tapping the jump button for short hops and holding it for longer ones, but both result in the same height.

The other frustration was that if you hold the jump button you use your double jump halfway up the first jump and totally waste it. I would have liked jump to only fire when you press the button so it would require a release and press again.

Not trying to be overly critical! This might just be me. I really enjoyed this and would have loved the jumping to be a little more polished.

The hourglass and spinning globes slowing you down was a nice touch!

TheMeorch says ...
Apr 24, 2015 @ 6:06pm

You've got a cool base for a platformer here. In order to make the platforming feel more precise, there are some adjustments you could make: holding the jump button probably shouldn't trigger the double jump automatically (especially since it seems to trigger it at less than maximum height). Instead, you may want to allow variable jump heights depending on how long the player holds the jump button. Those 2 things would give the player a greater sense of control when navigating your levels. Nice work, keep it up!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]