Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Damdoshi - Jam Entry

Antalis is a top-down action game.
We incarnate a robot prisoner wich suffered experiences from some mad doctors.
They cut off his arm in order to see how he will react, and something happened.
We do not know, but the two doors are now open, somebody destroyed them.
The prisoner took this opportunity to get away with his own arm as mace.

We have a complete backstory and a few cartoon, but we obviously run out of time before puting it inside the game, so it is pointless to talk more about it. xD

Stairs does not work yet... So you cannot win. You can still kick some blue ass.

Control is:
Arrow key to move
Right control to run
Escape to exit

Use your cursor with left mouse button
Change cursor with right mouse button
The red one is attack (kills but also stun doors)
The green one is analysis (useless because only 2-3 objets reacts)
The grey one is activate (open and close door with panels)

If a door close on you, you are dead. Same things for blue dudes. That was our first idead for unconventional weapon, but it was too hard to play!
There a few issue with the music too.

Team is:
Jason Brillante "Damdoshi" - Lead dev & graphics & music
Vadim Couteux Vitadello "Dinelo" - Level design
Fabrice Boissier "Metalman" - Additional dev and portability

C++ with SFML

11 Mai:
Raytraced shadows
Some Sound effects
*soon* a demo video

23 April:
"Victory", "GameOver" and space to restart added.
Music issue fixed
Next updates will be distributed using a link in the commentary instead of the links below in order to keep the original game unchanged.

Downloads and Links




metalman says ...
Apr 21, 2015 @ 12:58am

Finalement... on a réussi ! :)

ChaosCult says ...
Apr 21, 2015 @ 11:06am

Looks really really unfinished, which is a shame. Might be a good game if you had more time.

poohshoes says ...
Apr 21, 2015 @ 11:09am

I really liked the idea of the gun but I found that push and pull were never useful and I would always just cycle until I got a bullet.

Apr 21, 2015 @ 11:17am

I don't like how music just stops after some time, and I don't really know what's happening here, but it's enjoyable

Damdoshi says ...
Apr 21, 2015 @ 11:19am

@pooshoes wrong window =>

AnEvilEmpire says ...
Apr 21, 2015 @ 11:19am

Pretty cool. Wish it had just a screen that said win and a way to reset when you die thrown in. I like your splash screen btw.

WebFreak001 says ...
Apr 21, 2015 @ 11:57am

The graphics were amazing. I didnt seem to find anything. I went through each romm and killed everybody but then there was nothing left to do. But it was pretty nice

Junber says ...
Apr 21, 2015 @ 3:54pm

Good game. The music was nice too but stopped quite soon.

Sevauk says ...
Apr 21, 2015 @ 4:18pm

Nice work ! It would have been nice to have a better framerate though.

tummyache says ...
Apr 23, 2015 @ 4:49am

I thought it was good, I had a lot of trouble getting through it because the enemies would hit me nearly every time. There's not much of a window to get in and hit them. I could sneak up on them sometimes, which was really cool, but I ended up getting stuck of the terrain mostly and messing it up.

rudra says ...
Apr 23, 2015 @ 11:25am

Really liked the idea and the music, Good one !

Tanser says ...
Apr 24, 2015 @ 5:52pm

Nice one. The collision needs a bit of work though.

eemmbbeerr says ...
Apr 27, 2015 @ 3:10pm

I can't run it.

/home/zarandy/Downloads/antalis_linux/antalis: Symbol `_ZN2sf12RenderStates7DefaultE' has different size in shared object, consider re-linking
Segmentation fault (core dumped)

bace1000 says ...
Apr 27, 2015 @ 3:59pm

The player moved a bit slow but it was very unique :)

jakub.gemrot says ...
Apr 28, 2015 @ 7:24am

I like this one, got my adrenaline running on high, the music fits the game's theme.

Saker Games says ...
Apr 28, 2015 @ 8:26am

This game is nice, but a little bit hard. The enemies are so strong for me. Good mood.

L0N3 W0LF says ...
May 8, 2015 @ 12:47pm

Nice story, fun game here, great work :D

srakowski says ...
May 11, 2015 @ 11:07pm

Good start to a top down game :) Well done!

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