Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Bardikus - Compo Entry


This is my second Ludum Dare. I didn't dedicate as much time as with my first entry a few months ago so I don't expect to be higher in Overall.

Engine: GameMaker
Art: GameMaker sprite editor + free version of PyxelEdit

-left/right arrow keys = movement
-Z = jump
-X = place X or O
-R = restart

Survive as long as possible by removing the bombs.
You remove the bombs by getting straight-3 lines of either X or O.
The little guy you play with places X and O in alternation on the square he is on.

Edit: I added .exe file. I am terribly sorry for putting people through the horrendous installer for the game. I had no idea GameMaker can also make standalone .exe files. I guess you learn something new everyday

Downloads and Links




ianburnette says ...
Apr 20, 2015 @ 5:31pm

Cool. Took me a bit to figure it out, but it's a clever design, and well implemented. :)

HolyBlackCat says ...
Apr 21, 2015 @ 3:00pm

A version without installer would be nice.

metalfist213 says ...
Apr 21, 2015 @ 3:05pm

Nice game. It took me a while to get, but it's clever. Well done!

Mak says ...
Apr 21, 2015 @ 3:09pm

The game is quite fun and very clever, but some jumps are too small and difficult to execute, i would say level design is the main concern here.

ohai1 says ...
Apr 21, 2015 @ 3:11pm

Didn't like the way character is moving - I think it should be oriented on finding the best way to make the lines, not trying to deal with terrain. Jump should be higher at least. The Concept is nice and I liked it overall though!

Asado says ...
Apr 21, 2015 @ 4:33pm

Callling the link "Web" is a bit misleading, but great game still.

ruerob says ...
Apr 22, 2015 @ 8:01am

It's a little difficult to get to the top squares, because sometimes I can't reach higher platforms. But I like the idea! a post compo version would be great!

asobi tech says ...
Apr 22, 2015 @ 8:51am

Nice variation on Tic Tac Toe, good job.

asobi tech says ...
Apr 22, 2015 @ 9:02am

I originally didn't think my graphics and audio was up to much so didn't turn them on for rating, but I've had good feedback so I've edited and turned them back on :D Thank you.

maunovaha says ...
Apr 22, 2015 @ 9:06am

This was pretty unique and entertaining entry. good job :)

simon.parzer says ...
Apr 22, 2015 @ 9:16am

Please no installer!
It's an innovative idea. I don't like the way the platforming is implemented. It is way too hard to get from bottom to top. By the time you reach the tile you need, the bombs are already exploding.
A first step would be to replace the double jump by a single high jump and make one way platforms.

Diventurer says ...
Apr 22, 2015 @ 2:31pm

Could be a bit more polished, but I really like the concept here!

elpaulo says ...
Apr 22, 2015 @ 8:16pm

Great concept, totally in the theme. Improvements :
- Sound ! (obviously :-))
- Make jumps higher or change you level design a little bit. Some jumps are really hard, or impossible.
Great submission anyway !

sirikan says ...
Apr 23, 2015 @ 9:00am

Nice game :).

Psyho says ...
Apr 25, 2015 @ 4:17pm

There's a bug where if you put yourself on the edge of several squares, you'll put the same sign on all of them simultaneously.

The more important issue is that you can replace a sign in the same square. So the winning strategy is to only put X or O in all squares. You would just take a single path that goes through all 9 squares and put the X in each of them. If you can make the whole cycle faster than the timer for the bomb, it's impossible to loose.

syncxzoz says ...
Apr 25, 2015 @ 10:51pm

that was so cool...good idea!!

but a little hard to

Tselmek says ...
May 10, 2015 @ 6:34pm

I would have prefered Up to jump, the controls would have been a bit more comfortable. The concept is really great, it has a lot of potential. With some feedbacks, sounds, stressful soundtrack and a big timer, it could be a very fun hardcore game. The sive of the window was a bit uncomfortable as I couldn't see a part of the bottom.

I really hope that you will develop the idea postcompo. Good job!

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