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My entry for Ludum Dare 32. My first entry ever. It's not going to change the world I'm certain. But I'm proud I managed to make it in time. :)
My unconventional weapon is a magic glove that turns blocks into targets.
Downloads and Links
Ratings
![]() | Coolness | 84% |
#144 | Overall | 3.68 |
#182 | Innovation | 3.70 |
#201 | Fun | 3.54 |
#537 | Theme | 3.36 |
#641 | Mood | 2.83 |
#744 | Humor | 2.36 |
Comments
Fun puzzle game. very clean, should be easy to expand if desired.
I love puzzle games and this one has been very well done. Lots of different variations and some thinking involved.
I like the simple graphic and the game mechanism especially on manipulating the level's target to progress :).
(Sorry if you have read the same comment in NG, but I couldn't commment that time because I haven't submitted my game that time xD)
Thank you Squeka and no problem, at the very least you enforced the idea in me that you like it :D
Nice little puzzle game. Simplistic but still a lot of variability.
Ah, I thought it was a puzzlescript game when I first started playing :) very, very nice.
The visuals and sound are very basic of course, but you worked on the game where it counts... the interaction. Some very clever puzzles here and I can tell the sacrifice to the visuals and whatnot really allowed you to experiment a lot with the gameplay. You kept surprising me introducing new mechanics! And polished smart ones at that. One of the main ones that tripped me up at first was the blue horizontal line blocks semi-early on. Took me a while to get it and I didn't even understand what I did that worked until I thought about it for a second haha. Weirdly I don't remember that mechanic reappearing after that level now that I think about it...
I didn't beat the game, because honestly I'm exhausted and just keep promising myself I'll just rate/review one more game... but Ludum Dare continues to keep my sleep schedule screwed up haha.
Here's a screenshot of the level I made it to, I'm not sure how far in it is: http://imgur.com/zmRNLVp
Very nice entry, puzzles take time and a lot of thought to craft. You didn't have much time but you sure had your thought process down haha.
Oh, and I liked the text and instructions that pop up. Sometimes they can catch you off guard while mid-game, but they're smartly written, short and sweet, and were generally refreshing to see when they appeared.
The ONLY real negative thing I have to say about this game regarding the competition is that the tie-in to the theme was pretty weak. It's basically a justification for creating a clever re-imagining of Sokoban, but it is a bit of a stretch to be honest. A stretch I'm okay with though because the gameplay works so well haha.
The blue horizontal line blocks puzzle were there for the "Don't let it fool you" text thing - it's exact purpose was to trip you up a bit :D And that's why I didn't use it again: it's just a one-off to throw you off :)
Only 3 levels remain after that one (or 2, because... well, I don't wanna spoil it :D).
And yeah, looking around at other entries, I realized I could have done a better job theme-wise. But this is my first Ludum Dare, if that counts as a valid excuse :D
Thank you for your feedback :)
Good ending! Kinda wished you used a new colour palette to make it more of a surprise :)
I enjoyed a lot of this, although found it a little hodge-podgy; rather than develop one mechanic the gameplay continually shifts between mechanics. Nearer the end it builds up a rhythm, but I think we've made the same mistake in that our last levels are a lot of walking around without much real puzzling.
Still, there's a lot of fun ideas here, and a lot of fun I had :)
Very nice twist on sokoban. Good level design. The big levels may have been better with smaller tilesize rather than scrolling (puzzlescript normally uses the first method right?) but this wasnt too much of a problem either.
Thank you :) And yeah, maybe that would have been better, but I had to use the scrolling because of the nature of the last level and I don't think there's a method to change the zoom between levels - but I could be wrong.
Solid Puzzle Game. Really good job.
Lots of level and interesting gameplay with a lot of different elements.
Very simple yet quite enjoyable to play. A nice take on the sokoban style.
One of the best entries I've played so far! Solid mechanics, controls and levels, and the dialog between levels gives it a pretty neat humorist atmosphere! The only thing I can really complain about is the lack of music, but you didn't want to be rated on that front, so it's fine.
What an interesting take on Sokoban. Normally a game which lets you shoot would be not be considered to be using an unconventional weapon... however in sokoban it is! Especially the way you pulled it off.
I finished the game. Excellent level design. Congrats on the way you introduce the new mechanics progressively.
Simple but very well-thought-out. I enjoyed playing through the levels. Very good job! Especially for a first entry!
Enjoyable puzzler. I liked the way most levels introduced some new twist. The level designs were also very well done.
Great first entry! The mechanics makes a lot of fun, also the end was funny
That was awesome! Great game! Very interesting concept, some more work on level design (due the limited time it was great, but with more time there could be more elaborated levels), graphic and sound and it would be perfect~
Seemed like an interesting concept, and I really like the simple graphical style an tile based movement of everything. I didn't really know what I was doing half the time though.
Nice! It's simple, but nice and well thought! :)
Just by playing the first levels I thought of lots of things for this game! :P
Be proud of it, really! It was also my first jam and I'm very proud! :3
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Whoah! Simple, but really nice game! I spent more time on that than on every previous entry