Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by calavera - Compo Entry

My second LD:

Fly with arrow buttons or "A"", "W", "D".

You move by ejecting space caterpillars (Killipedes) from your portal-engine. The Caterpillars explode just after hitting an enemy or being shot.

Use the Killipedes as both ammo and shields and see how many flying saucers you can destroy!

Downloads and Links




calavera says ...
Apr 20, 2015 @ 11:30am

Pilot a futuristic spaceship powered by ejecting explosive inter-dimensional space worms out of portals. Battle cartoony 1950's UFO's with over sized rayguns.

joaovitorbf says ...
Apr 20, 2015 @ 11:17pm

Oh god, Im horrible at this game xD
Nice game with a cool artstyle, you should have added some music tho.
Good luck

chaosed0 says ...
Apr 20, 2015 @ 11:18pm

Interesting take on the theme. Decently fun, but the biggest weakness is that there's little feedback on when you're damaging enemy ships.

Apr 20, 2015 @ 11:21pm

A fun little game. Seems like it's not framerate independent, which made playing with "fastest" graphics much more difficult than with "fantastic" graphics.

diiq says ...
Apr 20, 2015 @ 11:32pm

It is fun to fart centipedes!

Didn't entirely grok how to kill enemies, but I loved the way everything looked. Very stylish!

Apr 20, 2015 @ 11:32pm

Strange, but lots of fun. Definitely fits the theme. It was cool using the worms as both a weapon and a shield. Great job!

calavera says ...
Apr 21, 2015 @ 12:25am

Thanks rectangular tim! just rebuild with framerate locked to 60 or below.

calavera says ...
Apr 21, 2015 @ 12:25am


calavera says ...
Apr 21, 2015 @ 12:26am

Anyone running Mac or Linux, please let me know how it runs.

sugarbyte says ...
Apr 21, 2015 @ 12:41am

./KILLIPEDES.x86: error while loading shared libraries: cannot open shared object file: No such file or directory

I don't know how to run this on Linux.

Apr 21, 2015 @ 10:16pm

I really like the bizarre tone of the game.

I ran it on a Late 2012 iMac, it seemed to run fine.

dyfer says ...
Apr 21, 2015 @ 10:21pm

Good looking game, clear concept. Perfect for a jam. I'm on mac and it's working perfectly :)

Tselmek says ...
Apr 22, 2015 @ 10:50am

A bit confusing game yet it was fun playing it. We don't really know how and when we kill enemies. Nice!

Simon says ...
Apr 22, 2015 @ 2:56pm

Ahah this is so cool and a bit crazy too :) Well done.

Apr 23, 2015 @ 4:34am

Great visuals! I found it hard to hit enemies from behind the ship; maybe some way to shoot forward also? But great work.

OnlySlightly says ...
Apr 23, 2015 @ 4:34am

That was a very interesting mechanic. Took me a while to get the hang of but once I got into the flow it was a lot of fun.

biscuitdough says ...
Apr 23, 2015 @ 4:40am

the controls were a little jumpy, would've liked to see more feedback on when you take damage. Cool idea though.

GhostBomb says ...
Apr 23, 2015 @ 4:41am



Just the concept alone is brilliant but the actual game itself is incredibly satisfying to play.

gillyadrien says ...
Apr 23, 2015 @ 4:53am

Pretty fun game. Very challenging, too.

The only thing it's missing, in my opinion, is feedback. Flash red when taking or dealing damage, for example.

But awesome work nonetheless.

SledKnight says ...
Apr 24, 2015 @ 3:47am

Nice entry. Looks good. Sound and damage feedback were the weakest points. But who doesn't love space bugs? :D

kabutakogames says ...
Apr 24, 2015 @ 3:58am

The concept of flying via interdimensional worm is awesome, though I wish it was clearer how much health you had, and how to damage the enemies

DeadFragment says ...
Apr 24, 2015 @ 5:49pm

Really nice smooth gameplay, and very unique concept that definitely fits the theme! the level could have been populated with things in the environment, but overall it's a great game!


bobismijnnaam says ...
Apr 29, 2015 @ 6:09pm

Modulo the spelling/grammar mistakes, this game was pretty cool! After a while it got repetitive and it's a shame there's no enemies killed counter (except at the end), but the idea is really interesting and funny and the mechanic is really solid! The graphical style of the game is also very coherent and pretty, but it kind of makes the sound effects moot. The sound effects fitted the game but were maybe a bit more basic and maybe not what you would expect with a cool graphical style like that. All in all a fun and pretty game with an awesome backstory, keep it up!

PaperBlurt says ...
Apr 29, 2015 @ 6:30pm

Ha! It's like DUNE but not a strategy game.
Nice little game!

MegaPonies says ...
Apr 29, 2015 @ 6:42pm

Pretty neat and simple game! After getting used to it, ejecting blobs of centipedes was a cool way to fly xD
The grammar mistakes were a bit of a bother.
It has a nice environment, I really like that landscape style!

jprogman says ...
Apr 29, 2015 @ 6:57pm

Somehow I cannot tell if I'm close to the ground or not as the ground blends in with the background. Not that it matters since I'm mostly in the sky, so there isn't much reason to travel near the ground other than to destroy one enemy -- which happened to be a pain to destroy.
Very interesting concept. I like the humor.

RyanNielson says ...
May 11, 2015 @ 11:50pm

Decent little game, I really like the environmental graphics. I found it hard to tell how close I was to the ground though sometimes. It'd probably also help if the camera was zoomed out a bit a more and there were indicators for the UFO locations when off-screen.

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