Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by taylor.smithgg - Compo Entry

Isometric puzzle game that uses a ball as the primary weapon. Player is a voxel/cube/pixel that can control the ball by "riding it." The ball has the ability to change it's state to metal, water, fire, and rubber.

The game is not complete, however, the basic mechanics are operational. Each state has properties unique to it.

Ideally, the finished product would have a small procedurally generated world where the player can explore while using the mechanics of the ball to kill enemies and progress.

Multiplayer would be a late-stage goal with similar PvP gameplay to Magicka.


QWASD or Arrow Keys: Movement
Space: Jump/Hold as cube to hover (Movement as a cube is hard work)
X: Apply force in current direction
Z: Dismount

Downloads and Links




pvwradtke says ...
Apr 20, 2015 @ 4:02am

I found the controls a bit hard to understand at first, but once over the ball it becomes easier to do things.

mcmahoniel says ...
Apr 20, 2015 @ 4:03am

The concept has potential, I'd like to see it come to fruition.

Apr 20, 2015 @ 4:10am

I'd love to finish it myself. This was my first ever attempt at LD, so perhaps there will be more to come.

Chris Delta says ...
Apr 20, 2015 @ 4:22am

It looks nice, I wish the controls were a bit more straightforward, but beyond that there's not enough finished to really get a good impression. I certainly like the idea!

YarharALC says ...
Apr 20, 2015 @ 4:29am

difficult controls

mtanton says ...
Apr 20, 2015 @ 4:30am

Make it a point to finish the game.

Apr 21, 2015 @ 12:43am

web version crashed - maybe also upload an old-style web player version?

Apr 21, 2015 @ 2:05am

Unfortunately it crashes on some systems using WebGL. Tested on my Windows desktop today and at lunch on my Windows work desktop. Both worked. On my Mac it only works in Safari. Random crash is related to Chrome possibly?

Apr 21, 2015 @ 2:07am

Also, opening the console in Chrome makes it work? Strange indeed.

Apr 23, 2015 @ 4:14am

Cool concept; definitely worth expanding on.

jprogman says ...
Apr 23, 2015 @ 4:28am

It was a bit challenge to control the cube and get to that sphere.
Somehow, I've managed to fling my cube off the board. Heh.

Horsed says ...
Apr 27, 2015 @ 10:55am

Game doesn't get past the loading screen :-(

Apr 30, 2015 @ 11:13pm

"Okay, I'm pressing WASD, why doesn't the ball move?"
"Wait no, you're the little cube to the right."
"What? Okay, so let's move this thing onto the question mark. Do I press Q to question it or something?"
"No, you're supposed to ride the ball apparently."
"????? Okay so how do I do that?"
"The controls say to press X to apply force."
"Okay, let's try that."
"I think it's frozen now. Maybe this is part of the game?"

ohsqueezy says ...
May 7, 2015 @ 2:12am

Cool demo. The cube is indeed much more difficult to control than the ball. I was expecting the cube to push the ball.

May 11, 2015 @ 7:10pm

The controls are so floaty that I couldn't even make it to the ball :(

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