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Isometric puzzle game that uses a ball as the primary weapon. Player is a voxel/cube/pixel that can control the ball by "riding it." The ball has the ability to change it's state to metal, water, fire, and rubber.
The game is not complete, however, the basic mechanics are operational. Each state has properties unique to it.
Ideally, the finished product would have a small procedurally generated world where the player can explore while using the mechanics of the ball to kill enemies and progress.
Multiplayer would be a late-stage goal with similar PvP gameplay to Magicka.
Controls:
QWASD or Arrow Keys: Movement
Space: Jump/Hold as cube to hover (Movement as a cube is hard work)
X: Apply force in current direction
Z: Dismount
Downloads and Links
Ratings
#648 | Graphics | 2.90 |
#749 | Innovation | 2.81 |
#1033 | Theme | 2.43 |
#1108 | Fun | 1.85 |
#1130 | Overall | 2.14 |
#1769 | Coolness | 37% |
Comments
The concept has potential, I'd like to see it come to fruition.
I'd love to finish it myself. This was my first ever attempt at LD, so perhaps there will be more to come.
It looks nice, I wish the controls were a bit more straightforward, but beyond that there's not enough finished to really get a good impression. I certainly like the idea!
web version crashed - maybe also upload an old-style web player version?
Unfortunately it crashes on some systems using WebGL. Tested on my Windows desktop today and at lunch on my Windows work desktop. Both worked. On my Mac it only works in Safari. Random crash is related to Chrome possibly?
Also, opening the console in Chrome makes it work? Strange indeed.
It was a bit challenge to control the cube and get to that sphere.
Somehow, I've managed to fling my cube off the board. Heh.
"Okay, I'm pressing WASD, why doesn't the ball move?"
"Wait no, you're the little cube to the right."
"What? Okay, so let's move this thing onto the question mark. Do I press Q to question it or something?"
"No, you're supposed to ride the ball apparently."
"????? Okay so how do I do that?"
"The controls say to press X to apply force."
"Okay, let's try that."
"ERROR: STACK EXCEPTION"
"I think it's frozen now. Maybe this is part of the game?"
Cool demo. The cube is indeed much more difficult to control than the ball. I was expecting the cube to push the ball.
The controls are so floaty that I couldn't even make it to the ball :(
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I found the controls a bit hard to understand at first, but once over the ball it becomes easier to do things.