Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The Heist

by blaster391 - Compo Entry

//The Windows Build is the most tested, so it recommended.


I coded everything tied to framerate. I regret this, so now to get the game in a playable state you have to lock framerate to 60fps, the easiest way to do this is set graphics options to FANTASTIC on the launcher.



You are a typical bank heister, but with a twist, you can hack the police and turn them to your side, for a time...


*Cannot guarantee
**Some sort of sound
***This is just a lie

Willhelm: "7.8/10 too much gold"

Downloads and Links




Apr 20, 2015 @ 4:30pm

You died too fast since the guards were moving quickly and not enough time to get around them. Found $125 though.

YM says ...
Apr 20, 2015 @ 4:41pm

I am struggling with the controls, and having to swap manually to the hacked person after performing the hack takes time and wastes it.

b3jh24 says ...
Apr 21, 2015 @ 12:10am

Nice game, but you can really only get 1 shot off as the guard before someone else shoots you and kills you. Plus, the aiming mechanic is a bit cumbersome. Overall though, I managed to get ~$1200 so not a bad take at all.

PohyCZ says ...
Apr 21, 2015 @ 12:26am

The concept is great. I really enjoyed playing your game. Finished it on the second try, took me around 12 minutes. The only thing i didn't like, were the controls. The walking/standing stance requires some getting used, but adds to the difficulty, i guess.

Red_Fan games says ...
Apr 21, 2015 @ 12:27am

Not bad......

nassi says ...
Apr 21, 2015 @ 1:29pm

Was just going to switch to a guard to clear the area before entering the vault with over ten thousand in my pockets and I press R instead of tab. At least a confirmation would've been nice. I stopped playing then and there, sorry.

Other than that it was a nice game. The AI was indeed quite dumb, but it still provided somewhat of a challenge. Graphics and audio got the job done.

I think it was a good thing that hacking and possessing were two separate things, since you could move to a safer place before possessing a guard in the open. The aiming mechanic did take a while to get used to.

yuigoto says ...
Apr 22, 2015 @ 12:21am

AI may be simple, but works nicely for the map design. Still didn't get to the end because I didn't manage the hacks nicely. It's a nice challenge, and everything fits together in a nice way. :)

It would be a nice thing to see this expanded upon. It took me a little bit to get the aiming/shooting, but that's just me playing first and reading later. :P

reiknight says ...
Apr 22, 2015 @ 5:21pm

Interesting design

Apr 22, 2015 @ 5:50pm

Really fun idea for a game. I feel the controls could use some work - it took me a while to get the hang of them. I really like the idea though

goblin says ...
Apr 24, 2015 @ 5:20pm

Nice game but the aiming is a bit hard
check ours too

Asado says ...
Apr 24, 2015 @ 5:32pm

This is great, so much planning has to go into playing this.

plokdev says ...
Apr 24, 2015 @ 6:54pm

I ended up playing this for half an hour in one sitting, and my final score was $5,577.

I agree with the others about the controls. There's no reason NOT to use the person you just hacked into, especially since they die after 6 seconds. Switching to an enemy and aiming should be automatic. Otherwise, I really like the game.

PROTIP: All enemies have only 6 bullets, so you can sometimes bait them into wasting all of theirs by forcing them to fire at walls or a hacked enemy. As long as they're actually out of bullets, you can walk right past them.

KCrimson says ...
May 10, 2015 @ 6:24pm

The controls needs tightening up, it was inconsistent unholstering the gun as the controlled guard.

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