Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Ginosaji - The Game

by brunocoimbra - Jam Entry

This is a simple game based upon the Ginosaji (from "The Horribly Slow Murderer with the Extremely Inefficient Weapon"). The Controls are simple, just use the Arrows Keys to move, the Spacebar to throw spoons at the enemies and Enter to pause the game. Also, you will lose if at least 10 victims escape.

!!!WARNING!!! You may need:
.NET Framework 4.0 Redistributable (

XNA Framework Redistributable 4.0 Refresh (

Please!! If having trouble to run, install the XNA Framework listed above!!

Downloads and Links




KonoMizure says ...
Apr 21, 2015 @ 12:58am

Nice game, the only thing i didn't like so much is the sond of the hit from the spoon.

Davikin92 says ...
Apr 21, 2015 @ 4:44am

I could not play it

Supernovadx says ...
Apr 21, 2015 @ 4:45am

Movement system feels, off. The sound of the spoon clanking is very jarring compared to the calm nature of the soundtrack. I commend you for making your own art though.

murilo says ...
Apr 21, 2015 @ 4:58am

I run LudumDare32.exe and nothing happens!

2R says ...
Apr 21, 2015 @ 5:01am

Pretty cool, I like it:)

paruthidotexe says ...
Apr 21, 2015 @ 5:02am

Need to install the xna framework and then it is running fine.
Theme of the game is very interesting so downloaded to see that very little is done in the game got disappointed..

ironleonem says ...
Apr 21, 2015 @ 5:19am

I enjoyed your game! The reference was hilarious! I would re-evaluate your background. It was a little too busy, and distracted from the foreground. Next time try something monochromatic, like various shades of blue and black.

brunocoimbra says ...
Apr 21, 2015 @ 5:33am

Who is having trouble, just download the XNA framework and everything should be fine. Also, thanks for the feedbacks! Sorry if some of you got disappointed, but we (my team) are still learning how to make games. We will be taking notes to improve our skills!

sentendo says ...
Apr 21, 2015 @ 6:41am

doesn't work

brunocoimbra says ...
Apr 21, 2015 @ 6:48am

Those who say that "doesn't work": did you already tried to install the XNA Framework (link above)?

j_peeba says ...
Apr 21, 2015 @ 6:50am

It's a cool idea but the game itself felt a little half-cooked. Just as an example, there was little reason for the player to move around the map: generally the best tactic seemed to be to camp in the lower level and just spam spoons which wasn't much fun. If there would be, for example, collectible fork or even knife powerups or something, you would have to move around the level more and make choices (confronting the player with difficult choices is of essence in game design!) between going after a victim or trying to fetch a powerup.

Keep working on more games, you're off to a good start!

brunocoimbra says ...
Apr 21, 2015 @ 6:58am

Thank you, j_peeba!!!

mockthebear says ...
Apr 21, 2015 @ 7:15pm

i think i broke my space bar XP

HotBoxGames says ...
Apr 22, 2015 @ 5:34pm

Nice little game, keep at it! :)

TheMeorch says ...
Apr 22, 2015 @ 5:42pm

I think the most important thing to consider here is how you can give players interesting choices to make and interesting ways to practice and exhibit their skill. Currently, players don't have much of a reason to move beyond the bottom row and spam the attack button. This is a good start, so keep it up!

syncxzoz says ...
Apr 25, 2015 @ 4:49pm

i can't play it.. why?

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