Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

HEAT

by Frenchie - Compo Entry

Brave the depths of space in this cube on cube action-packed thriller! Take on the drone commander Ice in a HEAT-ed battle!

HINT: The (very easy on purpose) intro takes about two minutes. If you didn't get to the boss fight you didn't really play the game.

---

My second entry in the Ludum Dare Compo! Have fun!

If you play, leave a comment and I'll make sure to play your game as well! =)

I tried to do an HTML5 build for people on Chrome but it kept crashing on startup :(

-- CONTROLS --
WASD / Arrows - Move
Mouse Pointer - Aim
Left Mouse Button - Shoot
E / Space - Speed up Speech

-- STATS --
Time - 19.8 hours
Code - 1,258 lines of C#, skipping blank lines

-- POST COMPO CHANGES --
- Changed fullscreen to use native resolution (right-click to go fullscreen)

Downloads and Links


Ratings

Coolness79%
#82Fun3.81
#113Humor3.70
#197Overall3.60
#453Innovation3.25
#521Mood2.96
#539Audio2.72
#543Theme3.35
#839Graphics2.56

Comments

AlexanderTeaH says ...
Apr 20, 2015 @ 4:10pm

This was by far the most amusing game I've played throughout this jam thus far. Top marks on humor! One complain I have is that it's remarkably easy to reach the boss, just sit at the back and fire away. Other than that, it was a pretty fun game!

Frenchie says ...
Apr 20, 2015 @ 5:57pm

Glad you liked it! When reaching the boss, I was trying to show off how powerful your weapon was so that you would realize its full power before turning it against you. I should have used some better dialogue to showcase that. Thanks for the feedback!

spreadtheflow says ...
Apr 21, 2015 @ 5:06am

I was finding the game really easy with these "I win" heat missiles until I've reached the Ice, and it went from easy to clever :-)

Nice idea, there is definitely something to dig and expand here!

Buko-Studios says ...
Apr 21, 2015 @ 5:14am

had fun playing the game tho they are only a bunch of blocks in the screen. game play and concept is cool. wish there was more work put on the graphics to make it visually stimulating. i could see that it has a potential to be a very cool shooter game.

Frenchie says ...
Apr 21, 2015 @ 5:19am

@Buko-Studios
Sorry to subject you to my "programmer art" :P I wish I had had more time to add to the graphics :(

gillyadrien says ...
Apr 21, 2015 @ 6:24am

Pretty fun game, and challenging too: it took me two tries to defeat Ice. The concept is definitely interesting.

Some music would have been nice, but the sounds are good and made me forget that I was shooting cylinders at a giant cube.

Great work.

nuprahtor says ...
Apr 21, 2015 @ 1:19pm

FIRE ZE MISSILES
The writing in this game is hilarious. Though, I think the intro section should be shorter, it's quit easy to get bored and quit the game, without realizing that this is only the beginning

Frenchie says ...
Apr 21, 2015 @ 3:36pm

@gillyadrien
Music and graphics were the two things I wish I had more time for :(

@nuprahtor
Thanks. It takes about two minutes to get to the boss fight but I guess that's longer than some people's attention spans :( I added a note to the description. Hopefully that will be enough since changing the intro length wouldn't be an acceptable change at this point

Omiya Games says ...
Apr 22, 2015 @ 12:54am

Wow, the boss is really hard. Took me a while to figure out you can score several missiles into it between breaks.

I really like the nice, tight controls. Would appreciate some background music to fit the mood. Felt a bit unfair that missiles don't trigger hits for the first few seconds they spawn. I had fun with the game, though, and that's what counts!

aeklad says ...
Apr 22, 2015 @ 2:00am

Great sound and weapon mechanics. Cool dialog driven story. I like the block graphics. Nice game.

roving-stone says ...
Apr 22, 2015 @ 7:17am

"Just when things were heating up." Haha, nice. Very fun gameplay! I like that the missiles alternate the side they shoot from, and that their thrusters don't activate until they're locked on. Makes shooting feel very satisfying.

Kitsubi says ...
Apr 23, 2015 @ 4:03am

I had a great time with the missiles. I don't know why but it's just fun to fire and forget. Then turning it around for the boss fight switched it up. One thing I would say is that while the boss fight was hard the regular enemies were a joke, just stay at the bottom and fire constantly

richiebranson says ...
Apr 23, 2015 @ 4:08am

the boss definitely brought an interesting twist on things. Good work!

Benjamin says ...
Apr 23, 2015 @ 7:55am

Epic boss fight. The texts are funny too.
@ALL try this game until the boss battle or you will miss the best part of the game.

louis.denizet says ...
Apr 23, 2015 @ 7:59am

That was a really great little game! At first I thought it was too easy then a bit hard and lacking of a twist but the boss was really perfect, I liked the story too. Well done ;)

Tuism says ...
Apr 23, 2015 @ 9:47am

It's pretty complete, but I felt that it didn't really realise the concept's potential. It feels like the first bit was not punchy enough - the mechanics of missiles tracking myself could have been fleshed out during the normal section - I mean I flew into the missiles myself and they didn't track me - which counters what the scenario set it up to be.

A more ambiguous rather than absolutely binary system would have been nice - it might track you if you got too close or if you generated enough heat through moving continuously, or something.

Has potential :)

FistBumpGames says ...
Apr 23, 2015 @ 11:30am

Fun mechanics and an interesting bossfight! Could have really used polishing on the graphics though - maybe combine some of the shapes in unity to create something more akin to spaceships.

flwns says ...
Apr 24, 2015 @ 5:11am

the missiles look like food pellets :D

kabutakogames says ...
Apr 24, 2015 @ 5:14am

I like the mechanics and the fact that you kept it simple - good work! Though I think a lot of what was explained in cutscenes could have been conveyed through gameplay

Apr 24, 2015 @ 5:16am

damn ice cube :) cool game, liked it so much! The dialogs are perfect! You can improve the graphics a little (adding some more effects/particles maybe). Good work!

Tortoise says ...
Apr 24, 2015 @ 5:19am

Ok that was pretty fun. Id love to see a bullet hell game centered around shooting self seeking missles. Text had good humor to it and the gameplay felt smooth.

PaperBlurt says ...
Apr 24, 2015 @ 9:16am

The graphics really have their unique style.
Good work...

Apr 24, 2015 @ 12:02pm

hey, forgot to mention yesterday, but it ran ok on Chrome (on windows 8.1 with Google Chrome 43+ and now on MacOS X with chromium 44+), just enabled NPAPI on chrome://flags

jackrugile says ...
Apr 25, 2015 @ 3:37am

Holy crap... the heat missiles are by far my favorite weapon used this LD so far. They are so much fun to launch and let them do their thing. The boss fight was a really nice twist and brought a whole new dynamic to the game.

PaperBlurt says ...
Apr 25, 2015 @ 10:00am

Just wanted to say thanks for the typos you helped me with in TUNDRA....!

stvr says ...
Apr 25, 2015 @ 5:49pm

Pretty easy, and the weapon seemed pretty conventional TBH, but it was fun!

stvr says ...
Apr 25, 2015 @ 6:37pm

In response to your comment on my game; I played for a while and then there was some text that seemed to hint at an upcoming boss fight, but then the enemies stopped coming and nothing happened for a long time. :(

pstudio says ...
Apr 28, 2015 @ 4:32pm

Fun concept and a fun little story.
Two minor complaints/observations about the game.
It seems completely irrelevant to shot the drones in the first part. Simply avoiding them is fine and there's no penalty in doing so.
It also seems that you can scum ICE by firing missiles directly at him from the correct distance.

arhpositive says ...
Apr 28, 2015 @ 8:56pm

Nice little game with a "cool" twist at the end. Has the potential to be improved further.

jprogman says ...
Apr 30, 2015 @ 4:44am

Just what have me puzzled is during the ice block fight the ice shoots the usual orange cubes, but the missiles do not seek them as they supposed to. I take it those blocks are also ice? Just a little confusion there.

Nice game overall.

Frenchie says ...
Apr 30, 2015 @ 7:18am

@pstudio: yeah, I really feel like I missed an opportunity on the intro, looking back :(

@arhpositive: I see what you did there :D

@jprogman: your ship becomes red, so it's 'hotter' than the enemy ships. I probably should have just made the bosses drones blue as well to clear that up.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]