Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Krunoslav - Jam Entry

You have to convince the people of the world to be part of your revolution.
Each character has a mistrust, when you achieve to reach to 0, she/he will become your friend, giving you a new skill.

Use these skills to convince other characters to help you.

But be aware, they are not very patient, they will not wait for too many interactions!

AWSD + Space to interact.

Downloads and Links




Saker Games says ...
Apr 21, 2015 @ 3:13pm

Cool colors and funny peoples. Like

Foofanoo42 says ...
Apr 21, 2015 @ 3:25pm

I like the artwork. At no point could I actually move with WASD, guess it's more about talking to people anyway though. So I gathered I was supposed to give them what their affinity is, before they run out of patience. Couldn't understand what I lose by giving them say, gold, my inventory was always still at one.

Anyway I like the idea of negotiation as an unconventional weapon. I think this would play a lot better if more time available and bugs tidied up. Does something happen at the end?
Foofanoo is now a friend of you.

Foofanoo42 says ...
Apr 21, 2015 @ 3:32pm

Moving working after a reload. Cool scrolling effect, I like it.

Mak says ...
Apr 21, 2015 @ 3:37pm

Cool mechanic, liked to look for influentiable people to convert. Also loved the pictures. But I didn't like the move system, and found it unncessary, maybe a random generator triggered with a click would fit it better?

I had much fun with it it though.

Demy says ...
Apr 21, 2015 @ 4:12pm

Wow, despite of low graphics quality this game is really good. I like games about resource management and this one is very good at it.

GarethIW says ...
Apr 22, 2015 @ 9:21pm

I just spent half an hour playing this! I'm guessing there wasn't time to put a win condition in? I had all skills at >20 and nobody was giving a higher skill level. Also I couldn't successfully assassinate despite 100% probability. Still, fun!

benjamck says ...
Apr 23, 2015 @ 6:52pm

Clever take on the theme. It's like the Dragon Age gift system turned into a game of it's own. This could be pretty interesting if you developed the resource management side a bit more. So you only have limited gold, castle space, beds, food etc. Then you could mine for more, build more or move people in and out of rooms/beds to win favor. Good start, very clever.

rzfmzn says ...
Apr 24, 2015 @ 2:01pm

took me a minute to get the mechanics, but once I got it the game became very fun to play :D
nice job :)

Vulkanmannen says ...
Apr 25, 2015 @ 1:45pm

Had to read other comments to get the mechanic. When I did it was pretty fun :-)

el_kloklo says ...
Apr 26, 2015 @ 1:37pm

Loved the RNG used to generates the world which seems really living event if static. Also love the thema with croatian/serbian name. Stopped when I've reached around 24 in everything, but the food is the only one which reduces when used and assassination is always at 0%.

Yword says ...
Apr 26, 2015 @ 2:42pm

Very interesting and unique! Well done!

Justin Mullin says ...
May 2, 2015 @ 8:14pm

This game was much more interesting than I had initially supposed. Once I got the hang of how the mechanics worked, I spent a long time building up my skills. I guess there's nothing to shoot for past that though? Anyway, even without a proper goal in sight, I had a good time.

May 4, 2015 @ 6:32pm

It's oddly addicting, I've spent half an hour upgrading my skills! :D
I don't know if there's an objective besides that, though.

Sytech says ...
May 4, 2015 @ 7:13pm

Really cool idea and well executed. I liked the graphics and the point of view of the game.

Mossy Frog says ...
May 12, 2015 @ 12:57am

hahaha the characters faces kept making me laugh. Love this take on the theme, very cool.

bossmojoman says ...
May 12, 2015 @ 12:59am

Nice job! Inciting a rebellion is a cool take on the theme.

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