Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Scrapyard zombie attack

by Parserk - Compo Entry

Drop item on yourself to equip

Bathroom sink is the only item working as a weapon i think

Good luck

Downloads and Links




jsmars says ...
Apr 20, 2015 @ 6:57am

Nice job, I think it would could be really cool if the other weapons worked a bit better :)

madjackmcmad says ...
Apr 20, 2015 @ 8:44am

I was able to kill some zombies by clicking on them a bunch, I think.

DarkGrisen says ...
Apr 20, 2015 @ 12:06pm

The game crashes on start

SpringCabal says ...
Apr 22, 2015 @ 10:59am

I assume this was your first game, so that's great.
It wasn't really fun though, it's not obvious when you're doing damage to them (until you use the bag to stun them), and you can kill them by just clicking on them.
You could've at least made unit movement be reflected by their animation (it seems you know how to rotate units as demonstrated in then stun animation).
I'm not sure why you applied for audio since you don't have any.
I liked your approach on the theme, which I interpreted as that the weapon is whatever you get your hands on :)

jhell says ...
Apr 22, 2015 @ 11:01am

Hey, could have been really interesting if more developed with combination between items :). As it stands it's a bit simple though.

kunzbe says ...
Apr 26, 2015 @ 9:06pm

hm, for me only the white weapon worked.

Langouste says ...
Apr 28, 2015 @ 4:03pm

Super game! I love it, thanks ;)

Hovester says ...
May 2, 2015 @ 7:49pm

A boring game but with some work like basic sounds the game feel become good.

CiderPunk says ...
May 10, 2015 @ 5:39pm

your art looks cool it's a shame they're not animated but that would have been a massive job for 48 hours! otherwise its a bit simplistic and lacking in feedback when you attack things

Mossy Frog says ...
May 12, 2015 @ 12:48am

those graphics are pretty rough not sure if thats the style you were going for, but for your first game youve done a good job. Nice entry.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]