Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Tony's Adventure

by keddelzz - Jam Entry

Tony is an alien, which comes from the planet Apoplex. People from Apoplex don't have arms, but they can control their surroundings with telekinesis. In this game Tony has to fight slimes and flies.

Tony's most skilled weapon is a true unconventional weapon: the cooking spoon! - Which has to be used to shoot the ememies.

w, a, s, d to move
space to shoot

We only got one level, sorry guys!

Source Code included!

You can simply draw a custom level, one pixel represents one room, you can find the color codes in the Map.java - class.

Tested on Windows, Ubuntu and MacOS with Java8!

cheers ~ kuchenkruste & keddelzz


One last note: the "collectors edition" contains additionally all psd files!

Downloads and Links


Ratings

#399Humor(Jam)3.11
#594Graphics(Jam)3.14
#680Fun(Jam)2.80
#777Overall(Jam)2.90
#802Mood(Jam)2.63
#806Theme(Jam)2.90
#812Innovation(Jam)2.55
#1769Coolness37%

Comments

Jordan says ...
Apr 21, 2015 @ 10:53pm

Getting a dropbox error while trying to download. "Error (500)"

CodeNMore says ...
Apr 21, 2015 @ 11:06pm

I liked the simplistic yet good art, however it was a bit slow and the controls just didn't feel right for some reason...I liked the style of the game a lot though!

PapaCheech says ...
Apr 21, 2015 @ 11:09pm

TONNNNNNYYYYY!
Good job. Fun game. Cool graphics .
Nice!
-dan

RoryD says ...
Apr 21, 2015 @ 11:12pm

I couldn't get this to run. I changed the path to point to java on my machine (I don't have it in the path), but still got an exception:

Exception in thread "main" java.lang.UnsupportedClassVersionError: ld32/ug/main/Underground : Unsupported major.minor ve
rsion 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)

jdselsor says ...
Apr 21, 2015 @ 11:21pm

Very good.

Tridecimal says ...
Apr 21, 2015 @ 11:37pm

It takes a bit to get use to shooting left and right since the spoon is above you, but after that it's a solid entry. Nice art too.

xbcw says ...
Apr 21, 2015 @ 11:53pm

Nice work. I felt like there were too many enemies in each room since they take multiple hits to kill. Maybe reduce the enemies or make them one shot kills?

Mixer says ...
Apr 22, 2015 @ 10:09am

Yeah, it doesn't run for me either. :/

6x13 says ...
Apr 22, 2015 @ 10:14am

I really liked the character and animations, especially the side-view walk animation. It would be great if the spoon did damage getting back as well.

kuchenkruste says ...
Apr 23, 2015 @ 9:22pm

"RoryD says ... Apr 21, 2015 @ 11:12pm

I couldn't get this to run. I changed the path to point to java on my machine (I don't have it in the path), but still got an exception:

Exception in thread "main" java.lang.UnsupportedClassVersionError: ld32/ug/main/Underground : Unsupported major.minor ve
rsion 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)"

You have to install Java 8 to run it

Hambone says ...
Apr 23, 2015 @ 9:40pm

Java exception

keddelzz says ...
Apr 23, 2015 @ 9:45pm

kuchenkruste is right! @RoryD and @Mixer, the game requires you to run it with Java 8!

LD_LAN_Party says ...
Apr 23, 2015 @ 10:04pm

Game would not work for me. Says unsupported major and minor version

TheMeorch says ...
Apr 23, 2015 @ 10:09pm

This was fun. I really liked the enemy sprites. It's cool how the spoon will come back to you even when you move after shooting it, but I wish it dealt damage when returning to you as well, since that would allow fun trick shots.

tummyache says ...
Apr 23, 2015 @ 10:09pm

You should try packaging it up, running a shell script to play a game is a lot of hassle.

Langouste says ...
Apr 28, 2015 @ 4:01pm

Super game! I love it, thanks ;)

CiderPunk says ...
May 7, 2015 @ 2:15pm

It's like the binding of Isaac with a spoons!

LoneStranger says ...
May 8, 2015 @ 2:44am

I kept wanting to fire diagonally, but other than that, the controls didn't seem too bad. You only had one level, but it seems like you had a solid base to work from. I could imagine an action-puzzler type game coming out of this.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]