Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Emotional Magic

by Alexander Ramsay-Baggs - Jam Entry

Help the emotion-mancer stay alive! Keep her emotions in check, as they are her weapon! Her emotions directly effect her magical abilities, and as such avoiding attacks, drinking potions and not having your brain turned into soup will mean you are stronger than any of your foes! Jump and climb on walls, bounce off the heads of your foes and generally outwit them so you don't turn into an emotional wreck.

Just a note - the question mark in the bottom right corner of the screen will give some helpful information!

Downloads and Links


Ratings

#667Graphics(Jam)2.96
#667Humor(Jam)2.55
#774Fun(Jam)2.67
#776Innovation(Jam)2.63
#855Mood(Jam)2.52
#860Overall(Jam)2.79
#897Theme(Jam)2.65
#1566Coolness44%

Comments

joaovitorbf says ...
Apr 20, 2015 @ 11:30pm

Not really unconventional, but i had fun playing this game.
There are some bugs, tho, like you can wallclimb and almost fly xD
Good luck! ;)

Apr 20, 2015 @ 11:31pm

I checked this out, a little more info would have been good. I figured out that I could shoot, jump and avoid enemies but not much more. Something a little more explanatory (even just a screen with basic instructions) would have been cool. Music added a lot and art was pretty cool, didn't like the skybox much in this context though. Congrats on finishing!

mandolin says ...
Apr 20, 2015 @ 11:45pm

Could not really tell what was going on...

syawqy says ...
Apr 20, 2015 @ 11:49pm

my score is 750!

sugarbyte says ...
Apr 21, 2015 @ 12:08am

./Emotional Magic Linux.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory

I don't know how to run this (Linux).

Apr 21, 2015 @ 12:25am

I am trying to fix the Linux problem now, should be changing the version in the next few minutes. Please let me know if the problem persists.

iapc says ...
Apr 21, 2015 @ 12:48am

What on earth am I supposed to do?

Apr 21, 2015 @ 12:51am

The system of emotions was never fully explained, and some of the enemies were so fast it seemed unavoidable at first. The enemy spawn points were also placed a bit weirdly that there was no spot where you could stop to get your bearings. Graphical drawings were nice but would be better if they had even a little animation to them to present movement, as well as facing the player. Audio was okay.

uvwar says ...
Apr 21, 2015 @ 2:00am

I thought this might end up something like Gauntlet where I had to destroy the spawners, but I guess you cant! I wasnt really sure what the emotion stuff was doing or if it had much of an effect on anything.

nightlord says ...
Apr 21, 2015 @ 9:38pm

congrats on finishing. I played in the initial level and wasn't able to get past it. i don't know if there was more but, here is what i liked:
- the graphics. I liked the cartoon style animals and the overall color design
- the soundtrack was cool (although a bit unfitting to the game)
here is how it could be even better imho:
- less speed on the movement of both the player and monsters. feels too much flying around
- a more mellow music would fit the mood of an emotional wizard better i think

jprogman says ...
Apr 23, 2015 @ 3:58am

The enemies are really well programmed. I can't seem to shake them off my tail.

filipe.silva says ...
Apr 24, 2015 @ 5:07pm

I really liked the graphics. I just think that the characters could have some animation showing that he is moving. It was difficult to know if the spells are hitting the enemy and lack little or a lot for his life ended.

Langouste says ...
Apr 28, 2015 @ 4:00pm

Super game! I love it, thanks ;)

gelisam says ...
May 4, 2015 @ 1:35am

I like the concept, but the gameplay doesn't emphasize it much. I would have separated the game into levels and introduced one emotion at a time, to give the player the opportunity to figure out which actions affect each emotion and which impact they have on the gameplay.

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