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Hi,
I present my game using a new TypeScript and not finished tools available in early access there are 1 month: Superpowers. So if you like it, be gentle :)
My basic idea was to create a sound-based weapon. When you kill monsters (pretty Slims) made you drop on the floor of items representing a sound. Each sound can be dragged and dropped into the interface. Then when you use your weapons now sounds above are played randomly.
Unfortunately, I do not have time to finish them.
Try still have fun!
Downloads and Links
Ratings
![]() | Coolness | 75% |
#518 | Innovation | 3.15 |
#618 | Theme | 3.27 |
#653 | Audio | 2.44 |
#685 | Fun | 2.90 |
#794 | Overall | 2.90 |
#863 | Humor | 2.07 |
#868 | Graphics | 2.50 |
#928 | Mood | 2.38 |
Comments
Really liked how the sound weapon mechanic worked. How it spread out and bounced.
I liked the waves bouncing everywhere. It did not seem like the waves went in order though. If you have green-blue-yellow-red, I think it would make more sense for the waves to fire in that order.
Also, I got to 800 score and I think defeated all enemies, but did not find anywhere else to go. I am guessing that is the end of the game?
yes, sorry, I do not have time to make a "Game over" screen. Your opinions are important thank you!
I like the idea of it - the weapon feels right and it just needs some extra work to take this from a prototype to something really really good. It's like, you've got just enough there that you can see what you're trying to achieve, and you can tell it's a good idea that just hasn't yet come to fruition.
I did not know at first what to do with the powerup on the floor.
I liked the idea.
It's a great concept, but it's a type of game that requires more polish. Well done for a Ludum Dare. You should finish this game! :)
I really liked the concept, and I had some fun figuring out what each power-up does.
This project has potential, with some tweaking this prototype could be made into a really cool game. First of all I'd slow the rate of fire considerably, try to add more interesting enemy behaviors and level design to play up what's special about the game. On the graphics side maybe the weapon could be presented as a musical instrument to make the concept even more unique.
The game crashed when I tried to trag the Lo powerup to the bar, otherwise it would be nice with some explenations in game.
Fun mechanic, felt satisfying to spam enemies. I would have liked a boss or something - I think I killed everything :)
I can't play the game... It crashes as soon as it loads on Safari.
Cool game - could have needed the techno beat playing all the time though :)
Cool idea, but I didn't notice the attack sounds were changing, just the colors? The former would have been super cool! Anyways, clean execution, liked it mostly.
Wow, this is really well made. I love the bouncing off the walls effect, and the customizable weapon made it even better! 5 stars!
I think it's too hard to kill enemies, and I have no idea what to do with the icons dropped by enemies. Probably it's because the game is unfinished.
You get 3 in all categories, and I'll be curious about the finished version. :)
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The idea is pretty cool. Good luck for Superpowers, I wait the release ;)