Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Roombacalypse

by lucidsheep - Jam Entry

What if a Vacuum wanted to Clean the World?

Click and hold to inhale objects. Larger objects take longer to inhale!
Click while full (green light blinking) to exhale a junk-ball of destruction!

TIPS

Inhaling bigger objects leads to bigger exhale shots that do more damage!
Helicopters can't be hit by bullets and can only be inhaled!
Each DEFCON level brings new enemies. Survive long enough at DEFCON 1 to trigger the ROOMBACALYPSE!!!

Credits

Game by Kevin John and Brandon Hegland
Music from bensound dot com

Tools

Engine: Unity3D
Graphics: Illustrator
Sound Effects: BFXR

Downloads and Links


Ratings

Coolness100%
#12Fun(Jam)4.17
#64Theme(Jam)4.06
#69Overall(Jam)3.91
#70Humor(Jam)3.86
#90Graphics(Jam)4.26
#155Innovation(Jam)3.68
#156Audio(Jam)3.58
#168Mood(Jam)3.57

Comments

2Bit says ...
Apr 21, 2015 @ 5:40am

So good. Nice juicy effects in game. Art was very polished. Fun too.

SledKnight says ...
Apr 21, 2015 @ 5:42am

Very cool! Great look, responsive, challenging.

notrorschach says ...
Apr 21, 2015 @ 5:47am

Graphics, sound, gameplay, everything is great! Good job.

UltraRat says ...
Apr 21, 2015 @ 5:47am

Katamari meets household helper robots, Nice!

Thanks for putting the tech names in the description, makes finding projects by engine way easier.

ThreeUp says ...
Apr 21, 2015 @ 5:50am

Fun theme and it works well with the crisp art and solid pacing. The gameplay is alright, being a killer sucking roomba is fun for a couple minutes but I'd like some more things to do, or objectives or something. Title screen is fantastic

sentendo says ...
Apr 21, 2015 @ 6:50am

fun concept, improve the losing conditions! :D

Ivan Sukhanov says ...
Apr 21, 2015 @ 6:58am

Very cool! I like it!

Blobo says ...
Apr 22, 2015 @ 12:51am

Really good game! i love it.

terpin says ...
Apr 22, 2015 @ 12:52am

KABOOM! I love this game! You've really poured your heart(s) into it, you can tell from the art and the actual thought that went into gameplay. You could totally release this as a mobile game and I'd buy the crap out of it!

richiebranson says ...
Apr 22, 2015 @ 12:55am

Hah, very funny concept. Graphics were polished and the controls felt just right.

nightlord says ...
Apr 22, 2015 @ 1:31am

very solid and very polished. I played through three defcon levels. here's what i liked
- great game mechanic: inhale then shoot
- great graphics.
- fitting music
- great feel with controls

tikilittle says ...
Apr 22, 2015 @ 1:33am

Very satisfying to vacuum up objects. I was a little confused that you could vacuum up helicopters though. :D

aeklad says ...
Apr 22, 2015 @ 1:42am

I love the Roomba. Very fun game play. Great sound and graphics.

TheMeorch says ...
Apr 22, 2015 @ 1:44am

What fantastic work! The graphics are killer, the music is great, and the gameplay of using your enemies as weapons is really cool. I'd turn down the screenshake when sucking up enemies though, as it can be a bit much on the eyes. Great job!

iSamurai says ...
Apr 22, 2015 @ 1:52am

Nice! I like the feel of the game, that is, the speed of the tanks, the bullets, the running citizens are just feels good. Also the tanks' bullets can hurt themselves brings more strategy. Good job!

Xanderzoo says ...
Apr 22, 2015 @ 2:29am

Oh no! You have awakened an insatiable desire within me to take over the world via vacuum cleaner! It will be all your fault when the world burns under my vacuum cleaner!

Seriously, though, awesome game.

bossmojoman says ...
Apr 22, 2015 @ 2:30am

Freaking awesome. This would be a killer mobile game.

rodobodolfo says ...
Apr 22, 2015 @ 2:30am

Loved, really challeging, fun and the art is awesome! Good job!!

pkenney says ...
Apr 22, 2015 @ 2:35am

Super-slick art and interesting dodging - nice work!

novadream says ...
Apr 22, 2015 @ 3:26am

Nice! Got to be a roomba! ^_^
Really liked the graphics and gameplay, I could only make it to defcon 2 though.

Squidtank says ...
Apr 22, 2015 @ 3:47am

Ahhh roomba death! I love the concept and the art. It's very intuitive and fun to play. I like that the music and sounds were subtle and made the explosions that much more satisfying.

Now if only those helicopters would just leave me alone.

- C (since Z and I are sharing the account to vote)

ThirdMoon says ...
Apr 22, 2015 @ 11:42am

Great game really Funny!!!! =)

nonetheless says ...
Apr 22, 2015 @ 7:53pm

Fun game and it looks pretty amazing. Great job :)

Cstudios says ...
Apr 22, 2015 @ 7:54pm

I like the difficulty curve. Nice job with the art, and the music (if not downloaded). I loved how i can clean up the blood :D

SmilingCat says ...
Apr 22, 2015 @ 7:56pm

Very fun! Artwork was well done, and great use of the them. Nice job!

paulfysh says ...
Apr 22, 2015 @ 8:17pm

Really liked it, had a lot of fun playing it. You did a great job!

Drauthius says ...
Apr 22, 2015 @ 10:26pm

Impressive. I didn't know roombas could do that!
Nice concept, nice art, and nice controls. :) Well done!

fixitteam says ...
Apr 23, 2015 @ 8:20pm

nice graphics.
smooth gameplay.
the fact that you can also absorb the blood is quite funny.
good job :)

Apr 27, 2015 @ 2:54am

Very straightforward and smooth control scheme. The graphics were polished as well. Nice touch adding the ability to vacuum up blood. The controls would transition nicely to mobile as well.

Pinpickle says ...
May 1, 2015 @ 9:33pm

This is awesome, I can't really think of a way to fault it in its current implementation. It may be fun if you could also suck projectiles but that would probably make it too easy.

Good job!

Xanjos says ...
May 5, 2015 @ 9:04pm

The roomba probably moves a bit too slow but I absolutely love the concept. Definitely the most 'clean' fun I've ever had (and none of the mess) :V

01101101 says ...
May 6, 2015 @ 2:58pm

Nice polished work, games runs very well (and doesn't take hours to load, which is always a risk whenever I see the Unity loader ^^)
Very fun to play, silly idea :D

sP0CkEr2 says ...
May 11, 2015 @ 4:56am

this was one of the best of the jam - adding to my favorites

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]