Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Protector Of The Shrine

by maunovaha - Compo Entry

Protector Of The Shrine
----------------------------

Ultima -style 2D RPG-ish game in which you need to protect the shrine from invading monsters which appears from the darkness.

However, you do not have many weapons to defend; only your sword and an ability to sing which confuses the monsters. "LALALAAAAa..."

Downloads and Links


Ratings

Coolness100%
#365Audio3.05
#443Humor2.92
#759Graphics2.70
#825Mood2.58
#873Overall2.82
#883Fun2.61
#926Theme2.77
#995Innovation2.33

Comments

Volatile Dove says ...
Apr 20, 2015 @ 3:38pm

Funny! I was able to defend the shrine until score 1250. The command key "1" would be better with a mouse right click or a space key though.

talecrafter says ...
Apr 20, 2015 @ 3:46pm

Even if it was just a fun game, that rekindled many good Ultima memories. You captured that style perfectly.

La-Laaaaa!

Apr 20, 2015 @ 3:47pm

Score: 5650. :)

Fun game and I enjoyed the singing! Would be good if Singing would be with mouse or space key, I also had large issues with the hitting using left mouse key, felt like I only hit with every third attempt.

Armanky says ...
Apr 20, 2015 @ 3:50pm

It's always cute when you have a non-violent option for dealing with enemies. Could've used a visual indicator for when your singing was available, but otherwise I like it.

maunovaha says ...
Apr 20, 2015 @ 3:51pm

haha. :D Thanks for the comments and feedback! Really appreciated! Especially, if I managed to capture even just a slice of Ultima -feeling. ^^

bace1000 says ...
Apr 20, 2015 @ 3:52pm

I couldn't work out what singing did..? A decent, challenging game though. Well done!

dalbinblue says ...
Apr 20, 2015 @ 3:53pm

Made it to 4950 points. I agree with volatile dove, having to pick up your hand to press sing makes it difficult. Additionally, using the mouse to attack when there isn't smooth scrolling felt difficult as where I was going to aim is moving (might just be me though as I'm not a big PC gaming).

Jungle says ...
Apr 20, 2015 @ 3:56pm

I had some difficult with the mouse control to attack my enemies, I think it would be better with space or something.

But the 'La-laaa' is nice and it certanly have everything to do with the theme.

Way to go!

Apr 20, 2015 @ 4:12pm

Full score from me for that audio! The track is great and the singing was pretty funny.

Might be cool to add a bump attack like in roguelikes, rather than clicking to attack - I got a bit of an achy finger!

kyyrma says ...
Apr 20, 2015 @ 4:17pm

Couldn't make it past 1000 no matter how I tried. Neat little game. Best part was the singing, naturally.

One simple way to improve the game would have been to have some sort of animation for swinging your sword. Right now it is a bit disorienting!

PyroSneak says ...
Apr 20, 2015 @ 4:28pm

I found the controls difficult at first, but got the hand of it pretty quickly, so far my high score is 5000

maunovaha says ...
Apr 20, 2015 @ 5:18pm

Hmm.. seems that top high score among reviewers is around 5650. That is great info, I actually got close to 7000.. but because I am the game maker I give you people some slack, hehe ;)

And btw. that singing voice is my own ofc. I never sing, but game development does incredible things to programmers :D !

What comes to controls, they are indeed a bit difficult. Luckily, it makes the game harder on "purpose" :>

maunovaha says ...
Apr 20, 2015 @ 5:34pm

A quick update: My cousin just got score of 12500 :D !

Apr 20, 2015 @ 10:49pm

My singing voice has the same affect to people near by. ;)

asobi tech says ...
Apr 21, 2015 @ 9:33am

I've played a few games with singing in them now.
Great throwback feel to Ultima.

PanKamil says ...
Apr 21, 2015 @ 10:04am

Very nice graphic style, and the singing really afects the gameplay. Very, very good entry.

Btw, full karaoke tower defense would be amazing :P

DeadFragment says ...
Apr 21, 2015 @ 12:14pm

An animation for the player when he attacks would be handy as I couldn't actually tell if my mouse clicks were working. The monster designs were cool and it had some nice background music. Also whoever that is you recorded for the singing sound will probably be signed to a record label, so keep me updated if an album is released.

-Neith

Yvanor says ...
Apr 21, 2015 @ 1:36pm

Nice idea, and interesting retro style. Too bad the controls were rough, but good job anyway ! :)

Zayron says ...
Apr 21, 2015 @ 2:32pm

La-laaa! Nice job! :)

HotBoxGames says ...
Apr 21, 2015 @ 6:57pm

Singing had me chuckling, the music is pretty cool too! Good job!

Bastienre4 says ...
Apr 21, 2015 @ 7:08pm

Lalaaaaaah. Very simple game but it works. Nice music. However, i don't understand how to use the sword, mouse is not working for me...

maunovaha says ...
Apr 21, 2015 @ 8:25pm

@Bastienre4 it works if you are close to the enemies, or at least works for others? sword range ;)

And btw, thanks for everyone who shared feedback and tried out the game. ! I enjoy reading these comments. :)

Anas Azmi says ...
Apr 21, 2015 @ 11:53pm

It was quite difficult for me. Using a mouse in an RPG where your main weapon is close-ranged is not fun, though that may be what retro games were. The song made everything hilarious, though I can't really see it as a main weapon.

marccspro says ...
Apr 22, 2015 @ 10:10am

Funny little game ;)

Firaa says ...
Apr 22, 2015 @ 10:38am

It's refreshing to see some Ultima-inspired games, especially after recently replaying Quest of the Avatar. The art is coherent and the grid movement works just fine. I found attacking enemies to be difficult to do with the mouse. For a game styled as Ultima, I would have personally preferred eight directional movement with the numpad, with enemies being struck by moving into them.

Overall a fairly good game.

Fun fact: The first time I pressed "Sing", I thought he said, "Iolo!"

maunovaha says ...
Apr 22, 2015 @ 10:46am

Thanks for the feedback guys and girls(?) :D

It's always nice to see new suggestions how to improve the gameplay..!

@Firaa yea, I didn't even consider using eight direction movement with numpad. Maybe it could something which I should test in practise, I'm inspired! :P

Jwatt says ...
Apr 22, 2015 @ 11:03am

It does have that Ultima feel to it a little. Or just DOS RPG one in general. Attacking is wonky, maybe hilight the target tile or something.

x1212 says ...
Apr 22, 2015 @ 4:50pm

An unconventional weapon ... and the most scary in existence ...
Funny game, that sound just makes it perfect :D

smokecastles says ...
Apr 22, 2015 @ 9:09pm

As a fellow Ultima lover, I have to say this is great! The music is nice and very appropriate, the singing is funny and you had me there clicking for a good while (I almost got to 10000!). As a possible improvement, an indicator to know the time when you can sing again would be nice.

hbocao says ...
Apr 23, 2015 @ 12:30am

Ok, firstly, awesome interpretation and you did a great job. Secondly, I'm gonna sue you. I will never stop singing "La-laaaa". Even my girlfriend is randomly "la-laaaing".

PS. Is too damn hard to land a successful attack.

maunovaha says ...
Apr 23, 2015 @ 5:14am

hehe. Thanks for the comments... :D !

@smokecastles I think you are holding the third place in scores.! I have made 15150 and my cousin little over 16000 considering the time I had to balance the game.. these kind of scores are probably the maximum. :)

Thus, sorry for everyone being afk for a while. I was just too exhausted after the game jam. I will be playing all your games who commented asap. !

panurge says ...
Apr 23, 2015 @ 6:07pm

The controls could do with a little tweaking but this is a really fun game and you've hit the Ultima feel just right.

I made it to 1200 points which I think is pretty poor... :)

Mantlair says ...
Apr 23, 2015 @ 6:38pm

LaLaaaa! I made 10.000. A simple fun game!

Fanttum says ...
Apr 24, 2015 @ 12:35am

no mac or web build? :/

leddkire says ...
Apr 24, 2015 @ 2:44am

It was a bit hard sometimes to hit the enemies, but other than that I enjoyed the game, well done.

ruerob says ...
May 10, 2015 @ 3:41pm

Ha ha! LaLaaaa!!! Epic! Funny little game! Just the "1" for singing was a bit hard to make while using wasd for movement. Well done!

ruerob says ...
May 10, 2015 @ 3:47pm

Your game made my family singing!
La-LaaaaaaaaaaaAaAaAaaaAAAAaaaa! That gives a fun bonus!
Can't stop laughing!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]