Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Dino Warriors

by ito123456789 - Compo Entry

PLAY IN FULLSCREEN! Give the game some minutes to load.

For centuries wars have been fought on earth. Now with the advent of time-travel, world leaders have decided to stop the killings and fight all battles in the past, with DINO-WARRIORS.

Warning: The game is unfinished, probably full of bugs, with no sounds or menus.

The objective is to win five consecutive battles. Remember: dinos beat raptors, raptors beat T-Rexes and T-Rexes beat dinos.

Press SPACE to make your dino-army march faster.

Downloads and Links


Ratings

Coolness57%
#530Humor2.74
#546Graphics3.06
#749Innovation2.81
#849Theme2.94
#911Mood2.43
#916Fun2.56
#932Overall2.72

Comments

ViliX64 says ...
Apr 20, 2015 @ 3:45am

It looks like fun, but the spacebar moves the whole page :(

ManicMiner says ...
Apr 20, 2015 @ 3:47am

Man, Dinosaurs are SLOW!

Like the idea for the game - a kind of RPG battles thing. Nice artwork on the dinosaurs too.

haveric says ...
Apr 20, 2015 @ 3:53am

Interesting take on the theme. Could be expanded on to make a pretty fun game. Seems a bit slow though (a lot of marching between battles)

Also, got an exception after the second battle (when clicking to collect the eggs): "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace."

Kyatric says ...
Apr 20, 2015 @ 4:13am

Interesting concept, but indeed, I suffered the same bug as reported above, after almost getting my entire big group of dinos/trex/raptors murdered by a single enemy dino that wouldn't die.

Interesting concept though.

ruthiepee says ...
Apr 20, 2015 @ 4:15am

Aw man, I lost. I like the artwork, though. The numbers given when you fight an enemy confused me-- do you want higher numbers or lower numbers? I got an error when clicking the 'retry' button too. But as a concept I like it a whole lot! Kind of like an RPG with a rock-paper-scissors twist.

Apr 20, 2015 @ 4:56am

Neat idea! It would be great concept for a touch screen.

handkor says ...
Apr 20, 2015 @ 1:53pm

Those sprites are really cute.

nicklink483 says ...
Apr 20, 2015 @ 9:03pm

The marching was slow (perhaps a little too slow), but the concept was fun.

More time-travel battles!

Garris says ...
Apr 20, 2015 @ 9:04pm

I like the idea and the art is pretty cute, but it stopped working for me after the second battle. Right when I was about to hatch some more dinos! Wish it had music and sound, but I liked the concept and would have liked to play a few more rounds!

LuisDC says ...
Apr 20, 2015 @ 9:07pm

When I was defeated I could keep fighting without army hahaha

Good concept, keep working on it.

Smiley says ...
Apr 20, 2015 @ 9:07pm

a bit of billboarded sprites-feeling on the sprites. They should move in the march speed all the time. And the game crashed for me too on the second battle :(

https://dl.dropboxusercontent.com/u/8312567/dinocrash.png

LorenaIpsum says ...
Apr 20, 2015 @ 9:57pm

I found the game a little slow, I've also had some crash. But the idea was great and those dinousaurs look good.

MegaMasterX says ...
Apr 23, 2015 @ 3:26am

Graphically, a very neat little game. I could see where you were going with the concept, but the bugs made it suffer a little bit. I'd love to see a finished game!

MGhareeb32 says ...
Apr 23, 2015 @ 4:06am

Seems to have potential. Definitely likes the idea.

DNAteamld32 says ...
Apr 23, 2015 @ 8:24pm

Cute :) I like the idea

Apr 25, 2015 @ 2:04pm

Pretty cool game, I really like the idea.

freeholdgames says ...
May 10, 2015 @ 4:37pm

I think it's a cute rock-paper-scissors concept for a quickplay combat game. Pacing and combat systems could use some work, but I think it'd be worth exploring more!

uvwar says ...
May 11, 2015 @ 9:42pm

I couldn't play in fullscreen for long before it would lock up on me (Firefox), and I also got the exception error and crashed after I won my second battle. If this were sped up a lot to a near impossibly frantic pace, I think you could have something really fun.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]