Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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Follow Me

by Eduardo - Compo Entry

Movement: WASD or ZQSD or Arrows
Shoot: J or B on gamepad (xbox gamepad);

Should work with xbox gamepad!

Shoot the enemy and he will follow you, shoot again and he'll stop! Don't touch then or will reset the map! The objective is reach the end of the map!

The game is unfinished!

No sound effects;
No music;
And this version have still the placeholder sprites;

This is 24- hours work! Didn't could work too much this time!

Downloads and Links


Ratings

#2387Coolness10%

Comments

Zeriver says ...
Apr 20, 2015 @ 3:16pm

24 hours?!? What is this? Ludum Dare super-compo? :D

Anyway it's a neat concept and well executed. This game could use some checkpoints though, it may be annoying to repeat whole level just because of one mistake.
Oh, and i really like art too. Hope to see finished game soon.

Apr 20, 2015 @ 5:34pm

Interesting mechanic and nice, minimalist art. The first level could be shorter though, having less people to herd to the exit.

jackrugile says ...
Apr 21, 2015 @ 6:23am

Woo, I beat it! I love the concept and could definitely see you taking this further. Nice work, Eduardo ;)

francoisvn says ...
Apr 22, 2015 @ 11:00pm

Interesting little concept. Really creepy how everyone looks at you. Would love to see more depth to it, perhaps some level mechanics?

uber says ...
May 10, 2015 @ 1:20pm

Does not load for me, I see only text : (

Eduardo says ...
May 11, 2015 @ 9:07pm

@uber sorry, it's fixed now!

Eduardo says ...
May 11, 2015 @ 9:12pm

Thanks everybody!

I'll not keep developing this game! It's something i could add more stuff, but i have some others projects i want to finish, and i'll keep doing them! :)

sorlok says ...
May 11, 2015 @ 10:58pm

Good start to a game; I like what you did in 24 hours! Wish you had more time!

xandy says ...
May 11, 2015 @ 11:01pm

nice idea but the fail mechanic is a bit too unforgiving especially with the somewhat clunky controls.

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