Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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Cave Berries

by oinariman - Jam Entry

Instructions
- Collect 60 berries in the cave
- You can blast laser beams from your eyes
- Laser beams break green blocks
- Watch out for magma and guard robots
- Sing the theme song!

Control
left/right: walk
up/down: look up/down
Z: blast
X: jump/swim

made with pico-8: http://www.lexaloffle.com/pico-8.php

Downloads and Links


Ratings

Coolness53%
#51Fun(Jam)3.90
#81Audio(Jam)3.85
#146Overall(Jam)3.70
#288Mood(Jam)3.39
#418Graphics(Jam)3.50
#686Humor(Jam)2.50
#776Innovation(Jam)2.63
#925Theme(Jam)2.57

Comments

sugarbyte says ...
Apr 21, 2015 @ 12:55am

Lovely old-school game!

Is there a way to see the source code? I don't know PICO-8

Apr 21, 2015 @ 3:01am

I love the vintage feel of this game. Nice job on it.

oinariman says ...
Apr 21, 2015 @ 3:15am

Thanks guys!

@sugarbyte
PICO-8 is a great tool for making old-school games. : http://www.lexaloffle.com/pico-8.php
I might upload the source somewhere later, but you cannot see it via PICO-8's web player.

ChuiGum says ...
Apr 21, 2015 @ 6:24am

Great solid entry. I really like the laser eyes!

george2428 says ...
Apr 22, 2015 @ 8:04am

nice Game works well ,but a bit boring after you get the mechanics

phi6 says ...
Apr 22, 2015 @ 1:53pm

Platforming physics are a bit floaty to my taste, especially with the fixed jump height. And deaths are a bit harsh - gotta collect them all again! However, that said, loving the graphics, animation and of course... DAT SONG. COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE COLLECT THE BERRIES IN THE CAVE

23 says ...
Apr 22, 2015 @ 2:45pm

I enjoyed that! I really like the theme song :D If I had to say something I'd like to have it'd be faster walking and checkpoints - I'd gotten a lot of berries before I first fought a robot and died pretty quickly, and starting over was a little harsh.

kyyrma says ...
Apr 22, 2015 @ 4:26pm

Another great Pico-8 title! I really need to get into programming something for this.

raisedmedia says ...
Apr 23, 2015 @ 5:38pm

Super fun game. Great style.

monaarc says ...
Apr 23, 2015 @ 5:39pm

love this kind of ols school game ! Good job !

Romixal says ...
Apr 24, 2015 @ 4:12pm

Good level design, music and style. Keep it up :)

geekdrums says ...
Apr 26, 2015 @ 7:43am

Strangely quantized walking and shooting sounds are very nice :)

oinariman says ...
Apr 27, 2015 @ 4:10pm

Thanks you guys for your words.
I think I should add some more fun things and tweak the level.
Also, I should think about continue feature. I was too affected by way roguelikes.
Anyway, I'm so glad that you guys like my tiny song :)

@geekdrums
I didn't intend to play that strange rhythm. On the pico-8 app (not web player), it plays walking sound in monotonous rhythm.

benbateman says ...
Apr 27, 2015 @ 4:40pm

Love the 'get the berries' music.

LeftRight92 says ...
Apr 27, 2015 @ 4:53pm

Very nicely made game and fun to see something for an alternative platform. Shame there wasn't music in the cave too.
For me, the jump/fire buttons felt back to front, as I'm used to having jump on Z, but oh well

RHY3756547 says ...
May 2, 2015 @ 1:26pm

Amazing! Loved the yoshi's story style collection of the berries on the screen, and everything from the level design to the music was perfect. Nice work!

kunzbe says ...
May 3, 2015 @ 1:45pm

beautiful game. I really LOVED the sound effects fitting to text e.g. "collect the ber-ries" => "beep beep bebeeep" :)

SamH says ...
May 3, 2015 @ 6:52pm

Very fun to play. A bit frustrated to get only one life, though!

Omiya Games says ...
May 8, 2015 @ 2:14am

Pretty neat game with a cool digging mechanic and some nice sound effects. I would have liked it if the platforming controls were tighter, including faster-moving character, and allowing easier edge jumping. I did not find the buttons Z and X to be intuitive: I often confused the two and took the wrong action.

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