Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Cosmo's Apprentice

by Gametery - Jam Entry

Cosmo's Apprentice

In a laboratory, experiments gone wrong and opened the Gates to another dimension! Now it's the apprentice job to defeat as many enemies he can to save the laboratory.

Apprentice weapon has 5 attributes(Sun,Star,Moon,Rain,Cloud). Hitting enemies with right attribute will kill them faster and grant you more points!


Erdem Sen - Programming/Graphics
Jennifer Sen - Graphics


Music - http://freemusicarchive.org/music/UncleBibby/

HTML5 Version particle effects kinda messed up, if you have the chance to download and play, please do so :)

Thanks for playing!

Downloads and Links


Ratings

#543Fun(Jam)3.00
#710Graphics(Jam)2.90
#784Overall(Jam)2.89
#785Mood(Jam)2.67
#833Innovation(Jam)2.47
#869Humor(Jam)2.05
#935Theme(Jam)2.53
#1901Coolness33%

Comments

plokdev says ...
Apr 20, 2015 @ 7:07pm

Wow, this is one hard game. I only got a score of 2500, but I plan on improving it.

The idea is perfect for quick little arcade sessions. I think lot of people will criticize the game because all 5 elements work the same way, but that added complexity wouldn't help the game at all. It's about efficiently switching between weapons and killing robots as fast as possible while trying not to die. The clock bonuses give you an incentive to actually explore the level rather than farm the spawn points, which is clever. The jetpack controls are flawless and I didn't see any bugs.

However, at the end of the day, you are a guy with a gun. This isn't your average shooter, but the weapon is still very conventional. It's a shame too, because I did enjoy the gameplay.

Lyxilion says ...
Apr 20, 2015 @ 8:31pm

So much going on on the screen !

chromebookbob says ...
Apr 20, 2015 @ 8:33pm

I'm impressed with the sprites you've made, they're nice. The game could have a stronger theme though. Well done with entering!

Anikki says ...
Apr 21, 2015 @ 2:11pm

Definately has a certain Commander Keen vibe to it.

gnx says ...
Apr 21, 2015 @ 6:27pm

There's a certain era of 90s platformer, this game instantly reminds me of. The graphics, the FM-style music and gameplay could be from an obscure SNES game, which is a compliment :)

Game is quite punishingly hard, but the controls do work really well. The only thing I wish for really is that there would be more exploration as the jetpack mechanic is very suited for trying to find new things.

Very nice!

sanojian says ...
Apr 21, 2015 @ 7:37pm

The controls were very smooth. I really like the weapon graphical effects but I just wish they behaved differently from each in some way. Overall very nice.

FireCamp says ...
Apr 21, 2015 @ 10:51pm

Hey Gametery ! tryed your game !
awesome entry. But it looks like you worked for "4 elements" theme. very solid entry all the way. gd job !

Apr 22, 2015 @ 2:13am

This is an interesting idea, but really hard. I like the jet pack.

novadream says ...
Apr 22, 2015 @ 3:19am

The graphics sorta remind me of Commander Keen. :)

Pretty fun gameplay, but I liked the graphics best.

felipeberquo says ...
Apr 23, 2015 @ 1:09am

Played the web version (on Safari) and it worked pretty well. I liked the way you've played with the physics and the particle effects.
Good job

PaperBlurt says ...
Apr 24, 2015 @ 9:07am

That little robot kick-ass Sir!

x1212 says ...
Apr 26, 2015 @ 5:22pm

Nice idea, but I'm having a hard time to get used to those controls ...

Langouste says ...
Apr 28, 2015 @ 3:58pm

Super game! I love it, thanks ;)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]