Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by Lemonade - Jam Entry

In these ruins, you find the legendary MAGIC GLOVES OF BOULDER PUNCHING. However, upon picking them up, the entrance seals off and the room slowly fills with spiders. It's up to you to use your new power on the conveniently placed boulder in the middle of the room and survive against your eight-legged attackers for as long as possible.

Controls: Arrow keys, WASD or TFGH to move. Mouse to aim. Left click to punch.
Objective: Punch the boulder. Avoid the spiders. Sending the boulder towards spiders is the only way to kill them. Get hit three times and it's game over.
Crushing spiders increases your combo level, displayed around your cursor.
Reach full combo to gain a level, letting you punch the boulder harder.
There are no win conditions. Have fun!

I only started working on this entry game in the last 24 hours, so it's not very polished and there may be some errors here and there, but it should be good enough.

Song by chirimoya, sound effects made with SFXR.

Made with Game Maker 8.0.

Downloads and Links




TheMeorch says ...
Apr 21, 2015 @ 9:25pm

I really enjoyed playing this. The physics feel good, and I like that your own weapon can hurt you. I'd love to see what this could look like if everything moved faster, there were multiple boulders, and the game were more hectic overall. There's a lot of potential here, great work!

NoxNode says ...
Apr 23, 2015 @ 3:25am

Pretty good game. Well fitting with the theme and pretty fun.

Os_Reboot says ...
Apr 26, 2015 @ 7:57pm

Awesome game! Regardless of the time constraint, this game felt very polished. The simplicity fit well, although I would have liked to see a faster difficulty curve, the first few minutes were very, very slow. Seriously good job though!

Langouste says ...
Apr 28, 2015 @ 3:58pm

Super game! I love it, thanks ;)

Mossy Frog says ...
May 12, 2015 @ 12:32am

Well done, a pretty solid game and the physics work well. Nice entry :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]