Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

CoolHatGuy

by wood.innis - Compo Entry

Launch random ridiculous objects at the target in the center of the screen. Cause mayhem and destruction with shoes, coffee cups, fish, and every country in the world!

This is my first Ludum Dare, and I didn't manage to complete everything I wanted. It's lacking a lot of art, has no sound, and the gameplay isn't as tuned as I'd like. Still, I'm please with what I pulled uoo in 48 hours, and I'm hoping to improve on it once I've had a chance to sleep.

Downloads and Links


Ratings

Coolness56%
#740Humor2.37
#830Theme2.97
#1021Innovation2.24
#1024Mood1.85
#1072Graphics1.83
#1107Fun1.86
#1138Overall2.00

Comments

lion123 says ...
Apr 20, 2015 @ 7:15am

Hey Look I made a Comment! :D
So basically this is a clicker with some great art. I especially liked "Contries of the world"

BadPaul34 says ...
Apr 21, 2015 @ 8:43am

I think you should have added a time pressure to motivate player to click as fast as he can. Else we don't feel any challenge.

I didn't see any difference between the several objects. Maybe a paper rock scissor mechanic would have been great. "Use coffee vs red things, shoes vs green things, etc..."

Anyway, you made a game, GG :)

marccspro says ...
Apr 22, 2015 @ 10:28am

It's not that bad for a first Ludum Dare ;) But hey ! You made a game ! :p

OnlySlightly says ...
Apr 23, 2015 @ 3:16am

I liked the surprise of wondering what the next object will be. I loved the wacky inflatable arm guy.

jtpup0 says ...
Apr 23, 2015 @ 6:00pm

Simple and fun, welcome to LD

Langouste says ...
Apr 28, 2015 @ 4:04pm

Super game! I love it, thanks ;)

MHaton says ...
May 2, 2015 @ 3:14pm

Woo, first timers unite :) Sadly it repeatedly crashed on mine after clicking a couple of objects so I wasn't able to get a good feel for what the game was about.

longshorts says ...
May 11, 2015 @ 10:24pm

Yeah have to second the time restriction or something that increased in challenge as you progressed, would be a nice touch. Still, great for your first LD well done!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]