Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Darkness Consumes

by mokesmoe - Compo Entry

WASD+Mouse to control.

Flares are your only weapon against the night.

Collect more flares and try to survive until morning.

Downloads and Links


Ratings

Coolness51%
#46Mood3.88
#219Overall3.56
#233Graphics3.64
#321Audio3.13
#336Innovation3.42
#433Theme3.48
#560Fun3.04

Comments

shatty says ...
Apr 20, 2015 @ 8:46pm

For the night is dark and full of terrors!
Search for home could be a good alternative goal.

shrapx says ...
Apr 20, 2015 @ 8:51pm

Wonderful graphics, i love the hard edged but smoothly moving darkness and pixels. The flickering and failing lights are also very cinematic. After trying quite a few silent games, the audio of walking steps and flares was very exciting. I must have used like 30 flares and i didnt make it to morning.. Wonderful game :D

Headmade says ...
Apr 20, 2015 @ 10:01pm

Very nice lighting effects. Together with the sounds it makes the game surprisingly atmospheric.

I would have like more hints where to go, as I repeatedly wandered off into the darkness and got lost. Enemies would have been nice too.
Still a good entry given the time constraints.

crockid5 says ...
Apr 21, 2015 @ 6:26pm

Well made engine, didn't really match the theme, nor were the graphics or sounds too impressive.

timtipgames says ...
Apr 21, 2015 @ 6:27pm

Unfortunately even after the fifth try I didn't know where to go. I found some more torches but didn't know what to do with them and always ended up lost in the dark

FacticiusVir says ...
Apr 21, 2015 @ 6:30pm

I see we had a similar idea :-D I think your implementation of lighting worked out better, though I'm not 100% sure what I'm supposed to do or how long I'm supposed to hold out for.

shimage says ...
Apr 21, 2015 @ 6:37pm

I like this horror mood very much. Nice concept. The control is also good.

ObscenelyTrue says ...
Apr 21, 2015 @ 7:01pm

Light as a weapon is a good idea in a world fulfilled with darkness. I took pleasure in discovering the place even if I was a little lost sometimes.

Hammers says ...
Apr 21, 2015 @ 8:50pm

Nice engine and I really dig your art style. You minimal sound effects suited the atmosphere. Not sure if there was any goal but I had fun exploring anyway :)

dreadzilla says ...
Apr 21, 2015 @ 9:01pm

I like this a lot!

metalfist213 says ...
Apr 21, 2015 @ 9:16pm

It feels ok to play. It's kinda hard to get into, but I think it is good.

murilo says ...
Apr 21, 2015 @ 9:49pm

Smooth gameplay and interesting idea. I like the sound and simple graphics but nothing really motivated me to keep on moving. Nice game though! I see some nice stuff going for it given the proper time to make it!

xandy says ...
Apr 22, 2015 @ 8:59pm

i like the game concept and the graphic style. some more feedback and explanation in game would have been nice but the core game is spot on the theme! best game i've played so far

MoogleSensei says ...
Apr 22, 2015 @ 9:03pm

The mood of this game is very good. I loved your use of flickering lights to add to it, and I think not having any music enhanced it more than anything.

Leandrus says ...
Apr 22, 2015 @ 9:04pm

Excellent game.
it just need some horror music o ambient sound.
Very good indeed. thanks for sharing.

NMcCoy says ...
Apr 22, 2015 @ 9:05pm

Excellent style, atmosphere, and concept, well done!

plams says ...
Apr 25, 2015 @ 1:19pm

Doesn't work in Wine (vertex shader compilation problem), but it looks interesting.

johnnwfs says ...
Apr 25, 2015 @ 6:44pm

I liked the basic concept of "fight the darkness" as an unconventional weapon. My system handled to display fine. I'd call the flare chasing the darkness away something I want to learn and will check out the code. I did give up after a while as I kept dying ... I guess of fright?

May 8, 2015 @ 2:59am

Nice Lighting

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