Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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by Conk - Compo Entry


A game about extinguishing fire. In space. With monsters.

You play as the Astrofireman of a station on a planet out in space somewhere, and the station appears to have a breach. Some weird (unfinished models :[ ) alien monster things have broken in. While sorting those fires out, I'd try to avoid them. Or they'll kill you.

You die if your health hits 0 or you run out of oxygen, both of which can be restored with pickups. You'll have to keep a keen eye on your foam, it's your only defence against the monsters.

Survive as long as possible with as much score as possible!

Due to trying to make a 3D game by myself like an idiot (2D, I miss you) I had no time for Audio, so I've opted out of that. I also hadn't the time to display controls in the game or show the high scores (they're being saved though! I had only 30 minutes to spare ):


WASD to move
Down Arrow to fire your extinguisher
Space to jump


EDIT: After testing the game (didn't have time to) I realised the animations were not displaying correctly and also added the scores to the menu while at it, as it was annoying me. I tried packaging for HTML5, but it wouldn't work... plus, it needs a 64 bit browser, which not many people have.

I added a video for those who are interested in seeing the gameplay and don't use windows (L:

twitter @connorwestrope

Downloads and Links




Peatuno says ...
Apr 20, 2015 @ 5:54pm

I liked the graphics and the neon-type effect, but the controls feels a little dull. Would haved like to get the option to use the mouse to look around and direct the weapon.

kyyrma says ...
Apr 20, 2015 @ 5:56pm

I actually had to check and recheck if this was a jam entry or compo entry. Super impressive visually for the time limit. I love the filmgrain and hazy look, very Alien. Goes straight to the top my list of games this compo.

Tijn says ...
Apr 20, 2015 @ 6:26pm

I wish I could play your game as it looks really great judging from the screenshots. Sadly, I'm on Mac OS X :'( Can you compile it for Mac?

Conk says ...
Apr 20, 2015 @ 7:13pm

@Tijn Unfortunately I can only export on mac with a mac, it has always baffled me why apple lock down mac so much. I did try to do an HTML5 build, but it was a no go ): I'll make a video :P

Tanser says ...
Apr 21, 2015 @ 8:33pm

Best 3D graphics I have seen so far. Good job! :)

slowfrog says ...
Apr 21, 2015 @ 8:38pm

Very impressive graphics. The gameplay has probably suffered from lack of time, but it's a promising start.

Conk says ...
Apr 21, 2015 @ 8:56pm

Cheers :D I had a plan for some story based voice overs and more game play, but yeah... spent too much time on art.

Pixel Heart says ...
Apr 21, 2015 @ 11:19pm

What an AMAZING graphics!!

tentabrobpy says ...
Apr 21, 2015 @ 11:46pm

Is there any way to make this run faster? It's slow to the point that it's unplayable on my poor little computer :(

Apr 24, 2015 @ 10:30am

Wow, amazing looking game, especially considering its part of the compo. Sure there could be sound and a few gameplay tweaks, but I'd expect this level of detail in a Jam game. very nice job.

Lyje says ...
Apr 26, 2015 @ 5:41pm

Cool graphics, nice concept! Needs a bit more polish and development though; more mechanics would really help.

kunzbe says ...
May 2, 2015 @ 3:19pm

quite good graphics! a bit too dark for my taste but well done

May 8, 2015 @ 2:59am


thaaks says ...
May 10, 2015 @ 1:20pm

The graphics are cool although a bit dark overall.
Controls are tricky - some target mechanism for the fire extinguisher would be cool.
Even better if the extinguisher could also be used to kill aliens. Additional conflict -> fight fire or aliens!
Great competition entry, you should continue working on it! It has lots of potential!

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