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A procedurally generated Roguelike inspired by games like Zelda and Binding of Isaac. The Boss lurks deep in the heart of a bleak, colorless dungeon. With modular light based weapons and animal companions, restore life and hope to a world overtaken by darkness.
Ben James - Programming @PeachPiePro
Caleb Byrd - Scripting and Art @CalebByrd0
Kurt Effinger - Sound Design and Music @kontractor (soundcloud)
Loi LeMix - Art and Design @loiLeMix
Note: If the web version runs slowly, try downloading the .exe as it runs a bit faster.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#146 | Fun(Jam) | 3.64 |
#191 | Mood(Jam) | 3.53 |
#215 | Overall(Jam) | 3.59 |
#221 | Audio(Jam) | 3.40 |
#286 | Graphics(Jam) | 3.75 |
#313 | Theme(Jam) | 3.66 |
#432 | Innovation(Jam) | 3.21 |
#613 | Humor(Jam) | 2.65 |
Comments
Great Game! I like the Retro look of it. Is it just me or are all the Chests empty?. I had a good time playing this!
Awesome concept; great game! Really could use a minimap and some health pickups.
Was fun, although with no map it feels like you're wondering aimlessly.
That was a lot of fun! I really like the theme. It took me a two rooms to get use to the controls, but by the third room I had it down. The graphics were really good and the visual effects added a lot to the experience. Use of a flash light as an unconventional weapon was way cool. That made me remember playing flashlight tag with the rest of the kids on the street I grew up on. Excellent entry! Saving this one to play some more later. :D
Nice! I was worried for a while that there was no end, but I managed to find it. Very nice graphics, too bad it lagged a lot in my web browser.
Particle effects slowed it a little on my machine, but that could just be my machine. I loved the colour mechanic.
Wonderful game and wonderful idea. It's fun to play, sometimes I don't even know what's going on :)
nice game, lovely graphics, but sometimes it's so full of particle that it's hard to see what happen
I found this very beautiful -- adding color to the world and having the screen absolutely overflow with color was delightful. Great work!
The game has a really good feel to it. Controls were a bit funny in the beginning, but when you got used to it, it was great! Concept is really cool too, I like the color idea. Could use some improvements, like a minimap, health and checkpoints - but hey, it's Ludum Dare. Awesome submission!
Great game! Plays smoothly, and I love the graphics and the rooms scenario. A flashlight was one of my ideas for unconventional weapon too, but not in a cute way like this!
Work on the game over screen, a little more on the sound and you have a great game :)
Great use of the theme and the sprites and particles were amazing! This game looks really good! I really liked the companion system too. Great job!
This game looked good and I like the room-style mechanic, and it was quite fun!
Very fun retro-esque game! The graphics were very pretty, but it made it difficult for me to see what was going on sometimes with all the particle effects.
Nice art collision with the black rabbits felt a little too sensitive.
Great graphics, cool idea, I like the companionship things, that was interesting, though I found the game both too simple (your lightsabre pretty much destroys anything you could see before hand) and too frustrating (I was often getting hit without any clue why).
The lack of variety between each procedurally generated room was a big let down, as you basically just ended up doing the same thing over and over again.
Amazing and it didn't even seem odd I had bird and rabbits helping me as I attacked bats, cats and rabbits with light.
The companions were a great touch, you added quite a lot of content for the time!
High scoring for sure, lots of fun!
I really like this. Nice idea, very playable. On my computer it gets pretty slow and turns into low fps button smasher but I believe with a little work it could be sth really special. Amazing entry guys :)
What's inside the chests :D? I can't even sleep without knowing that! The game is great btw =P. I like the idea of "cleaning" the rooms and also the companion system. Good job guys!
@reiknight and to everyone who are confused about the blank chests. They serve as weapon upgrades. We didn't have enough time to implement any visual indication. Every time you open a chest, your flashlight will project bigger and more shapes than before. This help compensates for growing enemies difficulty, who will become faster and more aggressive.
Thank you all for playing!
- LeMix
Inspiration for this game was clear enough (as stated in the description). While is a bit repetitive and needs a minimap badly, it's amazing you did this in so little time. Oh, and the room cleared theme is really catchy.
Cool weapon! I like the idea of restoring color in the dungeon. It plays pretty smooth to.
Very solid entry! It looks and sounds very polished, and you've managed to make the mechanics intuitive without much text explanation. Very good!
The only downside I can see is that the game runs a bit slow and also for me the web version suddenly just booted back to the main menu for no apparent reason(maybe I died?).
All in all very nice entry and one of the most complete I've played, despite some technical problems :)
Loved the colorful art style! The way rooms lit up as you fought in them was neat. Sometimes it was hard to see the enemies through all the effects though. Good job!
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Loved it! All the eye candy and particle effects made me happy. I loved that you had a companion system to. Great game!