Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Coneopolypse

by fauge - Compo Entry

Your the only one left! fight the zombie hordes! Move with W,A, and D, Press O and P to select weapons Space to launch.

this is unfinished unfortunately...I was not able to work the full time on it unfortunately.

Tootls used
Language: Java
ide: eclipse
engine: libgdx
Physics engine:box2d (built into libgdx)
Lighting: box2d lights (extension for libgdx)


update (4/20):
did not add any mechanics

-added a score display
-added a HP display
-added game over text

Downloads and Links


Ratings

#684Graphics2.84
#825Mood2.58
#882Humor2.00
#893Innovation2.58
#1008Theme2.54
#1124Overall2.21
#1601Coolness42%

Comments

Super Hamster says ...
Apr 21, 2015 @ 5:25am

Controls are a bit awkward and I'm not really sure what is going on when I play. However I do like the graphics and throwing teddy bears is pretty cool. With the full 48 hours I'm sure this could have been much better. Good job for 24 hours! :D

Marcus316 says ...
Apr 22, 2015 @ 3:52am

The lighting seems a bit dark, but it does do a bit to set the mood. I found the controls a bit awkward as well.

Still, some excellent work for so little time. Keep up the good work!

rgehan says ...
Apr 22, 2015 @ 9:36am

Good work considering you worked half time. I don't really understood how to kill the zombies, but still. Great work on the lighting and the physics system.

animanegra says ...
Apr 22, 2015 @ 9:45am

The same as the rest, the controls are a little weird. Also, the screen seems too dark for me to play. Maybe, I have to change the contrast on my screen.
Anyway, good job. :D The physics are nice and program it in java in a short time is really really hard.
Keep on programming and making games.

SetArray says ...
Apr 23, 2015 @ 1:43am

The zombies would only hit me once, meaning I could stand in one spot and never take damage. Other than that it was alright. Controls were confusing, and at first I thought I was supposed to run the zombies over with my block. :)

rantt says ...
Apr 23, 2015 @ 2:02am

The darkness does a good job of setting the mood. Controls felt kind of off, but still enjoyable, nicely done.

bentglasstube says ...
Apr 23, 2015 @ 2:57am

Very hard to see with the dark visuals. Good potential for only 24 hours of work.

roving-stone says ...
Apr 23, 2015 @ 2:58am

It was really difficult to see what was going on because it was so dark. Good job getting something done in Java in such a short time though.

SoftCoconuts says ...
Apr 23, 2015 @ 4:36am

The controls are hard to figure out and the weapon choice is not very clear, but the graphics are cool and I love the lighting effects :)

popcorn897 says ...
Apr 23, 2015 @ 5:28am

The Game is a bit wonky, but still fun. Hard to know what to do, and annoying to restart the game every death.

fauge says ...
Apr 23, 2015 @ 7:08pm

@popcorn897 I would of obviously changed that if I had time...

kunzbe says ...
May 2, 2015 @ 3:36pm

yay, another libgdx entry :)

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