Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by wesley.laferriere - Jam Entry

This is my first submission to LD. Most others have been failed attempts.

The game is pretty simple, inspired by my deepest fears. A serial killer is hiding in your bathroom, and you have to defend yourself.

The game is simple for a reason. I decided to make this a challenge and use Javascript / HTML5 for this, as opposed to my usual Java. I had never even touched HTML5 until a few days ago, and even then I still had a lot to learn about Javascript. Then I started the compo, and started to fall in love with HTML5. I think I will use it more often, thanks to this jam.

I can't say I'm proud of the game design, but I sure am happy I discovered HTML5 :D.

Downloads and Links




ChrisGaudino says ...
Apr 21, 2015 @ 1:22am

I played until 85, but stopped because nothing seemed to be changing. Might make it more interesting to make it more challenging as it progresses, maybe by going faster and/or introducing more colors.

SmilingCat says ...
Apr 21, 2015 @ 1:28am

Loved the Seuss-like rhyme to start it all off. Is there a win condition?

wg_phancock says ...
Apr 21, 2015 @ 1:30am

Don't apologize for trying something new! You did more than a lot of people who just give up or never try.

The simple pixel art actually helps the feel of the game I think, and helps you focus more on the choices and choosing the right one. I agree with ChrisGaudino that the difficulty should probably ramp up over time.

kaype says ...
Apr 21, 2015 @ 9:33am

I thought the beautiful, innovative poetry at the beginning was quite cute =)

I have to agree with ChridGaudino here though, the game certainly does have a lack of content. But considering the fact that you made this game with tools you were just learning how to use at the time is pretty impressive and makes up for it IMO.

Cool entry

Apr 21, 2015 @ 12:03pm

I actually quite liked it, it is a bit different... In a good way. Graphics are simple but do the job very well. Overall a great entry, well done!

psychonull says ...
Apr 23, 2015 @ 10:46pm

Congratulations on trying something new! I liked the simplicity and the weapons.
As others said, adding difficulty as the game progresses would add a lot of value.

dos says ...
Apr 26, 2015 @ 8:49pm

Simple, yet effective. For an additional difficulty you could start prepending colors to the names - but not always the same ones as visible :D

Jakob37 says ...
Apr 28, 2015 @ 7:32pm

Nice, I enjoyed the humor :) I enjoyed the game too. It would be nice with increasing difficulty, so that you get an ending condition. Then it is complete, a game doesn't need more :)

Javabot says ...
Apr 29, 2015 @ 2:58pm

could have been more intersting, but still fun for a bit.

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