Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Prismal Chaos

by ghenoroc - Jam Entry

One sewer. One Hero. All the colors.
To be honest, this isn’t much of a game. It’s just one level. Just find and step on the 4 buttons to open the gate at the end and leave. The lighting doesn’t make much sense but the enemies die from the light of the flares.

On most windows machines just double click the jar to start.
Controls: WASD to move, mouse to shoot.

Downloads and Links


Ratings

#595Fun(Jam)2.94
#678Innovation(Jam)2.81
#751Theme(Jam)3.00
#784Overall(Jam)2.89
#2054Coolness28%

Comments

jhell says ...
Apr 22, 2015 @ 9:11am

I like the art style very much. The lighting does look a bit glitchy, but i also has its charm. No Azerty support :(. I would also have allowed the player to keep clicking to fire, less finger strain :p

DKoding says ...
Apr 22, 2015 @ 6:57pm

Web version would not work on my Mac (n is undefined)

6x13 says ...
Apr 23, 2015 @ 3:05am

I really like the style. But I got an exception after a moment of playing it:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at ghenoroc.ld32.map.ExitDoor.contains(ExitDoor.java:32)
at ghenoroc.ld32.map.Map.hit(Map.java:149)
at ghenoroc.ld32.Player.draw(Player.java:65)
at ghenoroc.ld32.map.Map.draw(Map.java:81)
at ghenoroc.ld32.GameScreen.render(GameScreen.java:43)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

Raiyumi says ...
Apr 23, 2015 @ 4:06am

Woah, this got some really funky lighting effects.. but that's not a bad thing at all! :)

I seem to get errors once I enter the doors.

Apr 26, 2015 @ 7:26pm

A bit glitchy lightning, but otherwise splendid graphics. Quite short, but also fun. Good work!

Langouste says ...
Apr 28, 2015 @ 3:55pm

Super game! I love it, thanks ;)

Smirnov48 says ...
May 1, 2015 @ 8:12am

Nice litle game! I won easily, but in the beginning it was hard to kill first monster. I think game must be harder to be more interesting.

Dynad says ...
May 1, 2015 @ 9:01am

Nice graphics, love the pixel art.. works always for me =D

May 8, 2015 @ 2:46am

Nice graphics! You can improve the idea of the flares as weapon and use it wisely on the game, maybe lighting the environment with specific colors, or something like it. Also, I could finish the game just stepping on one button on the level :p

And it worked on Linux with Chromium :)

uber says ...
May 10, 2015 @ 2:38pm

A little bit too short, but the graphics were nice :)
Couldn't understand what was up with the numbers over enemies heads (changing randomly and all). They still died so it's okay.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]