Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Gran Slam

by pixelspirit - Jam Entry

You are the monster queen and lowly monsters, thinking you are your host - a frail old lady - have come to try to steal your castle / mansion / some big grand place. You put them in their place by swinging around your old lady host and beating them with her. Fun!

Warning! The export is a little weird, and it'll say that it's stopped working, and actually work quickly after that. It may be a lil laggy or buggy but I was seriously pressed for time. I tried to use every last minute, which was risky, but I'm pleased with it - shoddiness and all.

I hope you enjoy, nevertheless!

music & sounds:
art: made in Gimp and Mypaint
programming: python & pygame

edit (4/24/2015):

- plans for post-jam version -

stun available while on ladder
fixing the range when picking up gems
increasing the amount of time between enemy damage
fixing damage (player dies at health 10 instead of 0 right now)
generally cleaning up code to get rid of lag
small art edits

Downloads and Links




Apr 21, 2015 @ 9:04pm

Interesting idea! I liked the mood, with the mystrious music and all...but I feel the grandma thing would work a bit better as a comedic game XD.

Not bad for a game made in a couple of days though!

Tatsu Studio says ...
Apr 23, 2015 @ 5:57pm

I liked the game, is creative! Good Job! ^^

Krunoslav says ...
Apr 25, 2015 @ 1:40pm

cool game, kinda hard for me, but i enjoyed it

goerp says ...
Apr 26, 2015 @ 12:15pm

I just can't resist a good pun, so I had to try this ons. Funny picture too.

Nice game, althoug pretty soon I found the game getting too hard. I think the improvements you have planned all make sense.

I was looking for the sound rating, but then I realised you didn't make your own.
Good choice anyway, beacuse it is really moody.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]