Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Abyssinum

by kaa - Jam Entry

Save the planet from invaders!

Controls:

Q - turn red cogwheels left;
A - turn red cogwheels right;
W - turn blue cogwheels left;
S - turn blue cogwheels right;
E - turn white cogwheels left;
D - turn white cogwheels right;

Code:
Konstantin Lanin,
Mikhail Lanin,
Scherbakov Alexander.

Art:
Iakovleva Anna

Sound:
Iakovlev Dmitrii

Downloads and Links


Ratings

Coolness57%
#174Innovation(Jam)3.66
#330Mood(Jam)3.32
#351Audio(Jam)3.13
#427Graphics(Jam)3.48
#452Theme(Jam)3.44
#697Overall(Jam)3.00
#836Fun(Jam)2.58
#920Humor(Jam)1.72

Comments

Horsed says ...
Apr 21, 2015 @ 12:35pm

Very nice idea. I like the abstract look of it. The music and explosion sounds are actually creepy. It's too easy, though (just had to spam q-s-e). Maybe one cogwheel would be enough?

Hyoga-3D says ...
Apr 21, 2015 @ 12:46pm

Ohh nice game, but the learning curve is way to fast, because the controls are a bit complicated, but good idea.

Jerre says ...
Apr 21, 2015 @ 8:12pm

Yes, finished it! This game good do with a bit more tutorial. I could not get the hang of it, but pressing all buttons stressfully seems to help. I think the idea has more potential tho. Maybe if everything was more slow, it would be less random

mantisda says ...
Apr 21, 2015 @ 9:12pm

Interesting idea and interpretation of the theme. The controls were a bit hard to pick up with the enemies flying in so quickly during the initial level.

fixitteam says ...
Apr 21, 2015 @ 9:14pm

Interesting ideea. Like the simpicity of the game, but is a little bit too easy.

Headmade says ...
Apr 21, 2015 @ 9:16pm

A downloadable version would be nice.

Ranmara says ...
Apr 21, 2015 @ 9:19pm

Agree with other commentators - lovely looking game and innovative idea, but it seems easier to just spash qwe than to work out which cog to turn.

philipp says ...
Apr 21, 2015 @ 9:21pm

Very cool idea, I liked the abstract style and the mood.

Getting in my head which color turned which cog while watching one gate after the other rushing towards me was a bit overwhelming.

Spamming is indeed very successful and was my response after failing multiple times. I think, I would have preferred a slower pace for the gates and faster enemies, but it was still pretty fun.

xandy says ...
Apr 22, 2015 @ 9:39pm

interesting concept. an indicator for new enemy spawns would be nice. i also noticed that a lot of enemies die without player interaction.

DesignerNap says ...
Apr 22, 2015 @ 9:40pm

I saved all the souls! A nice idea but I found that the best tactic was to just hit all the buttons quickly. Good visuals too!

mokujin says ...
Apr 22, 2015 @ 9:42pm

Very complicated gameplay, but i love atmosphere!

nuprahtor says ...
Apr 22, 2015 @ 9:43pm

I really love the audio.
It was pretty difficult to understand what to do at the beginning, but then I just ended up just mashing buttons. And it was quite fun. And I won!

Geckoo1337 says ...
Apr 22, 2015 @ 10:29pm

Very nice idea. I liked this gameplay. In fact, the best way to play is to press the keys without other explanation. All mechanics are great and this mood is really oppresive. The music is too short - it breaks the ambiance. Thank you ++

jhell says ...
Apr 23, 2015 @ 10:30am

Interesting entry, lovely art, but too easy! All you have to do to win is indeed to spam the buttons. With some tweaking this could achieve a very nice feeling though I think :)

kaa says ...
Apr 23, 2015 @ 8:06pm

Thank you all for feedback! We forbad ability to spam buttons and make enemies a little smarter in fixed build.

Also we added downloadable version special for Headmade.

Apr 24, 2015 @ 7:15pm

The plus here is the art! I liked this concept (loved the logotype). Interesting gameplay, innovative idea! Good job!

nassi says ...
Apr 24, 2015 @ 7:17pm

The windows download is missing the data-folder required for running the game. I'll check back sometime in the future to see if it's fixed.

Apr 24, 2015 @ 9:31pm

Love the mechanic and what you were able to do with it. With more time, balance, and polish, this could be awesome. The multiple cogs was a little difficult to deal with.

Sundr0 says ...
Apr 24, 2015 @ 10:04pm

Nice idea ! A bit hard but well made game !

nassi says ...
Apr 25, 2015 @ 3:26pm

Interesting setting and the weapon sure was unconventional. I didn't really feel in control though, since there were so many different things to pay attention to. Passed by pretty much randomly pressing QWE.

Langouste says ...
Apr 28, 2015 @ 3:53pm

Super game! I love it, thanks ;)

gatinmnsok says ...
May 2, 2015 @ 11:33am

Great game but controls are not intuitive at all

pixzleone says ...
May 7, 2015 @ 2:00pm

Cool idea. Keep it up!

Tanser says ...
May 10, 2015 @ 8:27am

Interesting game :)

Frozen Stick says ...
May 11, 2015 @ 7:11pm

Wow extremely neat game play.Great grapics and sounds!

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