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Save the planet from invaders!
Controls:
Q - turn red cogwheels left;
A - turn red cogwheels right;
W - turn blue cogwheels left;
S - turn blue cogwheels right;
E - turn white cogwheels left;
D - turn white cogwheels right;
Code:
Konstantin Lanin,
Mikhail Lanin,
Scherbakov Alexander.
Art:
Iakovleva Anna
Sound:
Iakovlev Dmitrii
Downloads and Links
Ratings
![]() | Coolness | 57% |
#174 | Innovation(Jam) | 3.66 |
#330 | Mood(Jam) | 3.32 |
#351 | Audio(Jam) | 3.13 |
#427 | Graphics(Jam) | 3.48 |
#452 | Theme(Jam) | 3.44 |
#697 | Overall(Jam) | 3.00 |
#836 | Fun(Jam) | 2.58 |
#920 | Humor(Jam) | 1.72 |
Comments
Ohh nice game, but the learning curve is way to fast, because the controls are a bit complicated, but good idea.
Yes, finished it! This game good do with a bit more tutorial. I could not get the hang of it, but pressing all buttons stressfully seems to help. I think the idea has more potential tho. Maybe if everything was more slow, it would be less random
Interesting idea and interpretation of the theme. The controls were a bit hard to pick up with the enemies flying in so quickly during the initial level.
Interesting ideea. Like the simpicity of the game, but is a little bit too easy.
Agree with other commentators - lovely looking game and innovative idea, but it seems easier to just spash qwe than to work out which cog to turn.
Very cool idea, I liked the abstract style and the mood.
Getting in my head which color turned which cog while watching one gate after the other rushing towards me was a bit overwhelming.
Spamming is indeed very successful and was my response after failing multiple times. I think, I would have preferred a slower pace for the gates and faster enemies, but it was still pretty fun.
interesting concept. an indicator for new enemy spawns would be nice. i also noticed that a lot of enemies die without player interaction.
I saved all the souls! A nice idea but I found that the best tactic was to just hit all the buttons quickly. Good visuals too!
I really love the audio.
It was pretty difficult to understand what to do at the beginning, but then I just ended up just mashing buttons. And it was quite fun. And I won!
Very nice idea. I liked this gameplay. In fact, the best way to play is to press the keys without other explanation. All mechanics are great and this mood is really oppresive. The music is too short - it breaks the ambiance. Thank you ++
Interesting entry, lovely art, but too easy! All you have to do to win is indeed to spam the buttons. With some tweaking this could achieve a very nice feeling though I think :)
Thank you all for feedback! We forbad ability to spam buttons and make enemies a little smarter in fixed build.
Also we added downloadable version special for Headmade.
The plus here is the art! I liked this concept (loved the logotype). Interesting gameplay, innovative idea! Good job!
The windows download is missing the data-folder required for running the game. I'll check back sometime in the future to see if it's fixed.
Love the mechanic and what you were able to do with it. With more time, balance, and polish, this could be awesome. The multiple cogs was a little difficult to deal with.
Interesting setting and the weapon sure was unconventional. I didn't really feel in control though, since there were so many different things to pay attention to. Passed by pretty much randomly pressing QWE.
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Very nice idea. I like the abstract look of it. The music and explosion sounds are actually creepy. It's too easy, though (just had to spam q-s-e). Maybe one cogwheel would be enough?