Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by SetArray - Compo Entry

I only had maybe 20 hours total to make this game. I had a concert to go to, and then the next day a six hour drive to go pick up a vehicle. As a result, no sound was made for this. This was also my first time attempting legitimate pixel art, as opposed to my other entries where I avoided the subject all together. I did what I could with what I had. :)

- A and D to move left and right
- Left click to change to "attack" mode
- Broken and cracked platforms can be destroyed

Survive as long as possible. Speed of platforms and rate of platform spawning gradually increase. Green power-ups can be collected (with a 16% chance of appearing) to give your ultimate weapon (an umbrella) new attack.

Downloads and Links




jlauper says ...
Apr 20, 2015 @ 10:04pm

Funny idea, but some kind of score would be nice.

jprogman says ...
Apr 23, 2015 @ 1:49am

Good work. Needs a score to track your progress.
Funny how I died and made a bloody Mary. :p~

Lancelot Gao says ...
Apr 23, 2015 @ 1:59am

Good job!

pvwradtke says ...
Apr 23, 2015 @ 2:16am

For a game done in 20 hours, that's not bad. It's not everyday we see a dangerous umbrella :). Also, I was surprised to see the laser, didn't saw that coming.

Tatsu Studio says ...
Apr 23, 2015 @ 5:52pm

Funny game, good job!

sorlok says ...
Apr 25, 2015 @ 12:46am

Cool idea! Enjoyed the umbrella mechanics; some feedback (wind resistance, drift, force of hitting the platforms, etc) would have been good. Good job!

SetArray says ...
Apr 25, 2015 @ 12:53am

@sorlok all good mechanics. If only I had the time to do it haha.

Langouste says ...
Apr 28, 2015 @ 3:53pm

Super game! I love it, thanks ;)

Sytech says ...
May 11, 2015 @ 7:10pm

Simple and fun game. Good job for only 20 hours and kudos for using Java!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]