
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
What is our game about?
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You play as Edward who wakes up on a strange island after
a night of heavy drinking. Abandoned by your friends, you
must find your way out of the island. But beware - there
are strange spheres that won't make your journey easy.
Our thoughts
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We planned definitely too much and because of that we did not
have almost any time to polish our game. This is very bad, since
every game is better when it features less content but very good
and polished than when it features more content but has bugs etc.
Let's just hope we'll learn from this experience and do better next time!
Team
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Ogniok - Programming & Music
derko666 - 3D Art & Level Design
Mike - 3D Art
doosead - 2D Art
Special thanks to Elijah Lucian for voicing our game.
FEEDBACK
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Please, leave your feedback about the game and report
bugs if you've found any. We appreciate it very much.
Unfortunately we won't be able to fix any bugs and upload
post-compo version, because we have a lot to do in a coming few days.
Spheres on GameJolt: http://gamejolt.com/games/adventure/spheres/61837/
Fireline Games | firelinegames.com
Downloads and Links
Ratings
![]() | Coolness | 100% |
#14 | Audio(Jam) | 4.27 |
#45 | Mood(Jam) | 4.04 |
#108 | Graphics(Jam) | 4.19 |
#138 | Overall(Jam) | 3.72 |
#404 | Fun(Jam) | 3.21 |
#435 | Theme(Jam) | 3.46 |
#530 | Humor(Jam) | 2.83 |
#546 | Innovation(Jam) | 3.05 |
Comments
The game file is quite huge and the game is a bit laggy on my poor's laptop. But I reaaly liked the art and the atmosphere. The voice acting is impeccable.
Very cool! Full 3D and voice acting is not what you expect to see at LD game. This one really stands out.
Interesting premise, though getting no farther than the fence blocking the bridge, I ran off into a massive forest and discovered a 'hole' in the level where you can jump into the ocean endlessly fall off the level.
I unfortunately found the game overwhelming to play as the creepy music was overwhelming when you're wandering around with no idea what to do. That, and the spheres are nothing more than random annoyances that causes the game to reset back at a past point. It's punishing, eh
This was amazing! And funny! I'm just sorry i missed out on some of the voice acting because i died so quickly a few times. Coming out of the cabin i had no idea i needed to use the flares, so i just died. Great transitions, great 'recovery' from death, perfect world size. I'm just sad i didn't get to hear more of that battle music.
Thanks for all the feedback.
@Pix3M Checkpoints were supposed to save the game and then load on character's death. But unfortunately, we noticed that it wasn't working about 2 hours before deadline and we couln't do anything about it. If they would work properly, fighting spheres would be a great mechanic.
Sweeeet, I was wondering when I'd see a UE4 game :) I didn't mind the focus on content rather than polish in this case (look at any Bethesda game :P). The mood of the game kept me engaged through the end, and the battle music was fantastic! If I may ask, what daw/plugin/vst did you use for the strings? Great work overall, and especially on establishing a mood!
Brilliant game, I really enjoyed it! The voice acting is very well done. I can't really fault this game other than it could use some post-LD polish. Excellent job! :D
The size of this is impressive for a Ludum Dare game. Interesting concept, and the voice acting really helped with the immersion and to guide the story along.
The framerate was a little low on my PC, but not the the point of making it unplayable. I also would have liked to have seen a bit more of a tactical element to fighting the spheres, rather than just needing to fire a flare each time you see one.
If I only could, I'd give you extra points for audio and sense of humor :D Graphics are also very, very nice :) I like it very much :)
Graphically amazing for a jam game, and really solid voice work. The combat was a bit wonky but interesting enough. Great work!
The voice acting is so good, nice job Elijah. The visuals were also great for the time constraint. The combat was incredible difficult to manage. I wasn't sure if I was hitting the enemies or not or how to avoid them, insta kill kept getting me down.
Awesome job! Loved the use of voice acting, very intriguing story, too. I died a few times to the horde, it and felt like there wasn't much I could do to avoid it. Otherwise, lots of fun
Wow! Good Job!
That's a consistent game.
Good Gameplay, nice graphs, interesting Voice off and story...
Perfect music.
Very concerned work.(Hope this expression fits...as you see i´m not a native english speaker)
So, made with love and care!
Very impressive work for a 3D game made in only a couple of days! The story was really intriguing and I liked the voice over part. The game makes my computer bug though. But definitely interesting!
very very well done, only minor tweaks need. Please move forward with this
Really amazing !
I loved the graphical fidelity and your level design.
I was guided perfectly through the level.
The "combat" could use some work. I died quite a lot :D
The narration was just awesome.
Super good entry for the jam :)
Nice to see another unreal engine game. The environment is nice, and the atmosphere, and the voice acting :)
The large download meant I had to wait but damn was it worth the wait. Amazing atmosphere the audio and voice acting really made the game immersive. The graphics were stunning, very very good job on this!
This is great work! An excellent achievement in the time. I had a problem that I could only kill the spheres using flares, I don't know if that was by design or not.
I really enjoyed this entry, especially when the narrator attempted to match with your actions. A lot special things were going on with the narration, such as being disguised as a tutorial, and attempting to observe how player plays. It was a bit short, but I see a huge potential with this game.
Flairs for the win!
Camera needs some work. would be nice if it had a better combat system. Like the use of the lighthouse as an overall goal to drive the player.
I love the storytelling. "The glowing intensified when I pushed the left mouse button." xD Good voice acting for the narration, even with the blatant tutorial fourth wall breaking. It was neat to see the environment change with the storytelling, too, and it felt like a complete mini-arc in a larger story. I could see this as a demo/intro for a full game. I'm glad you had a solution in place to keep player death from causing loss of progress. I was afraid I'd have to start over when I first got attacked. My biggest problem in the game was the lack of ability to invert the mouse. It's also kinda sad that there are no subtitles; any deaf person who plays this is going to miss out on the narration and probably find the game a frustrating experience.
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A perfect entry to the jam! Just awesome! I love the way the character tells what to do. Nice work guys! :D