
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Join Riddix as he approaches random foes in an attempt to talk them to death!
Just say the word (HIT ENTER) and you shall be able to create your own weapon.
->Attack with SPACE
Special weaponparts exist for:
= (default)
v
_ (hint: this deals bonus-damage against planty things)
. (hint: this helps against armor)
>
-
f
b
&
|
7
?
All other symbols become 'default'.
Reset the game with: ESC
Team:
RikThunder33 - Pixelart
Iak - Programming
Stuff We Used:
-libgdx (lwjgl)
-abundant-music.com (random generator for music)
-drawing programs
Downloads and Links
Ratings
![]() | Coolness | 60% |
#32 | Innovation(Jam) | 4.09 |
#452 | Theme(Jam) | 3.44 |
#557 | Audio(Jam) | 2.61 |
#687 | Fun(Jam) | 2.79 |
#802 | Mood(Jam) | 2.63 |
#809 | Humor(Jam) | 2.24 |
#842 | Overall(Jam) | 2.81 |
#931 | Graphics(Jam) | 2.09 |
Comments
The weapon crafting mechanic really had me enticed for ages to try out different combinations. At one point I wasn't worried about killing things, was just trying to make cool looking weapons. Very well done!
Nice idea, it's hard to understand what effect the different sword parts have though.
Also, I think I triggered a bug at one point: The blue ogre got caught in a loop and just whacked me over and over even after I had no HP left...
@Gaeel Did this happen after you created a fairly long weapon? I could see the game judging you too slow to move for a long time, so that might've caused the bug.
@all, thanks for the feedback!
Great job, I just wanted to keep playing to try out new combos :D
This is a pretty neat concept, +1 for libgdx also. The pixel art when the character appears and disappears is pretty great too.
Great entry! It's a very original idea, and it's fun to make and try lots of different combinations. I really like the music, as well!
At first I was actually thinking on doing something along these lines. Nice to see it greatly executed :)
Very interesting and original idea! I also hit the issue where I got whacked over and over by the ogre -- and yeah, it was right after I made a very long weapon. Some more prompts about the weapon parts would be really helpful.
VERY cool idea! Would love to see more of an expansion on this
That was pretty cool. Like everyone else was saying I spent quite a lot of time trying out all the different combinations. Awesome idea :)
Innovative idea! It was very interesting experimenting with different combinations of the weapon (and seeing the changes graphically is a really neat concept).
Hahaha super weird, but why can't i slap them with my dick ???
8===D would be a weapon of choice :)
Visuals are hm... not AAA but the idea was fun :)
Love the idea of this game! I included it in part 10 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/3cEj0moqZLI
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
It makes me wanna try all the configuration :)
Nice sword crafting concept!