Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Rubiks Ruckus

by kitcar2000 - Compo Entry

You must find your way through the levels by presenting all of the enemies with a rubiks cube to defeat them and then go through the door.

Control with WASD to move left/right, jump and show the rubiks cube.

Downloads and Links




Tijn says ...
Apr 20, 2015 @ 2:51pm

Maybe not the greatest platformer in the world, but I thought it was pretty fun to "bamboozle" your enemies by becoming a Rubics Cube. had a good laugh :)

madflame991 says ...
Apr 21, 2015 @ 8:07pm

This was really an unconventional weapon! (I'm looking at my Rubik's cube right now)

Apr 21, 2015 @ 10:03pm

Harsh lava on level C!

Elit3dGaming says ...
Apr 23, 2015 @ 2:29am

Pretty neat game. I sucked at it couldn't get past C but the Rubik's cube was a fun idea

OadT says ...
Apr 23, 2015 @ 5:58pm

Funny idea, maybe a short story explaining it would be nice :D

morokiane says ...
Apr 23, 2015 @ 6:02pm

Like it, but that level C lava. Wouldn't mind if the game started over on the level the player died on.

Alpenter says ...
Apr 26, 2015 @ 7:22pm

Very simple and creative take on the theme. It would have been great if you could control the character while jumping. Other than that, it's a very solid game! (Also very difficult!)

pixzleone says ...
May 2, 2015 @ 10:29am

Nice weapon, third level almost unbeatable and i like it!

Chaoseed says ...
May 10, 2015 @ 2:01pm

Well, it's certainly unconventional! As for the game itself, the platformer engine seems a little shaky. Also, it's annoying that the insta-kill fires send you all the way back to the beginning of the game. I think you overestimate how skilled people will be at navigating those jumps!

HotBoxGames says ...
May 10, 2015 @ 2:07pm

Nice entry, would have been nice if the player didn't freeze in mid air when turning into the rubiks cube, made it quite hard on some bits. Good effort though, was fun to play!

May 10, 2015 @ 2:10pm

Well, that definitely was an unconventional weapon!

Tselmek says ...
May 10, 2015 @ 4:27pm

The mechanics are nice yet a bit clunky. The permanent death is quite unforgiving considering the floaty controls, especially the lava's collision box in the 3rd level, which I couldn't pass. May need a little effort in level design and logically a checkpoint. Controlling the Rubik's Cube might feel very satisfying if it was possible. Great entry nonetheless!

sorlok says ...
May 11, 2015 @ 1:52am

Now that's a cool idea! The controls are really tricky though, and the mechanic is tough to use right. Once I got the hang of it I did ok. :D Wish there were checkpoints.

May 11, 2015 @ 5:20pm

Wasn't to sure on the movement and how it felt, but i loved turning into a rubix cube great use of theme in my opinion haha

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