Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Photon Wars

by acidave - Compo Entry

Trapped in the basement you have to find the GOLDEN COIN to progress.

Use your weapons wisely and watch your HEALTH and ENERGY. Collect green and red blobs to refill.
Aim light at GHOSTS and CATS to plop them.

WASD to move.
Number keys toggle weapons:
<1> FLASHLIGHT - limited field of view, medium energy consumption and power
<2> LASERPOINTER - attracts CATS, strong against GHOSTS, weak against cats
<3> CAMPING LIGHT - 360° light, low energy consumption, small range

<R> to restart game

Downloads and Links




Phask says ...
Apr 20, 2015 @ 6:46am

Awesome! I really like the graphics and funny sounds. This is truly an unconventional weapon ;)

Figglewatts says ...
Apr 20, 2015 @ 12:38pm

Pretty fun. The way that cats moved to the laser pointer was quite funny.

thumbgarden says ...
Apr 20, 2015 @ 11:33pm

Cool lighting effects. You could turn this into a sweet stealth game.

maunovaha says ...
Apr 22, 2015 @ 9:09am

Pretty fun entry. Maybe could fit better jam category, therefore you could have more time to work with graphics. nice job regardless! :P

VDZ says ...
Apr 22, 2015 @ 4:43pm

This game is seriously lacking in challenge. The concept of shining light on things to kill or distract them while navigating a maze is nice, and combat does feel fun, but it feels entirely pointless when the enemies pose no threat to you whatsoever - you can just run past them easily and they don't stand a chance of catching you. This is made worse by the level design; the coin is always in the same place, and with the openness of the level you can just either head straight towards it diagonally or safely move along the edges, whichever you prefer. You spend so little time in a level that even if you do mess up, your health and energy bars are irrelevant (you won't get them to 0 before reaching the end unless you're messing up on purpose). Distracting the cats with weapon #2 is never necessary, nor is protecting yourself or doing AoE damage using weapon #3. This game has potential to be fun, but it needs some serious work.

The graphics are pretty bad. Most stuff is placeholder graphics and/or untextured. I had to run into a cone to even figure out it was a ghost. The single-color floor and walls that are all the same make the level boring to look at, and the random-seeming placement of the walls doesn't make for a visually interesting level design either. The minimap does look nice, though.

I liked the music. The sounds were unremarkable but functional. The implementation of the theme was...not really bad, but light is hardly an unconventional weapon against ghosts.

Cliff Lee(CL) says ...
Apr 23, 2015 @ 5:41pm

The concept of light is good, but the level is so easy because you can just run pass all enemies and get coin.

Hyoga-3D says ...
Apr 26, 2015 @ 3:57pm

I had some fun with this, good use the theme.

kristof says ...
Apr 28, 2015 @ 5:00pm

Nice game. I like the idea of using light as a weapon. The enemies aren't that much of a threat though. The sound design is awesome!
In the third level (or fourth), when I collected the coin, nothing happened. Was that the end? Some kind of end screen would have been cool.
But still, nice work!

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