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Take over the city using your brand new iRevolution-phone. Indoctrinate people to gain more influence and soldiers to use as meat walls.
This game was made for the Ludum Dare 32 jam.
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INSTRUCTIONS
- Click and drag mouse cursor around to move the camera
- Click the apps on the iRevolution-phone to perform actions
- Indoctrinate people to gain more influence
- Indoctrinated pawns work as human shields
- Inspiring your pawns can make a huge difference
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This was my second time participating in Ludum Dare. Also the first time doing the jam since my brother also wanted to participate this time.
The game was done using Unity, PixiTracker for musics, bfxr for sounds and my brother did the graphics.
Enjoy!
Downloads and Links
Ratings
![]() | Coolness | 90% |
#102 | Innovation(Jam) | 3.81 |
#187 | Theme(Jam) | 3.81 |
#299 | Mood(Jam) | 3.38 |
#450 | Graphics(Jam) | 3.42 |
#480 | Audio(Jam) | 2.85 |
#484 | Overall(Jam) | 3.26 |
#706 | Fun(Jam) | 2.77 |
#748 | Humor(Jam) | 2.39 |
Comments
Very interesting take on "Tower Defense", not actually defending a tower but a moving mob of supporters instead. I really liked it.
Very cool art,music. The gamestyle fits all together, but i wasn't able to get very far, everytime i convert someone they run into someone else and die, and I'm unable to gather enough influence to do the 4 last habilities
The best one I played until now. Very well executed and great take on the theme.
Unique take on the theme and the colour theme worked really well with the concept.
interesting! Was confused about the camera function at first but cool idea!
Very nice idea... I had some problems gettings tarted, but after that, I really liked the game.
Aw, got executed brutally by the tank. :(
It's a neat idea and the presentation is very stylish. The gameplay had great promise but it was a little fiddly in practice though: converting people felt a little bit too difficult and random at times so it felt that you didn't have many options - just press convert when someone's in your close range and use the other abilities once they become available.
Nice concept and atmosphere. Good execution for a game jam; I would be interested in seeing this idea pushed further in a more complex game.
Nice idea, but it plays so sloooow. I think a bit more frantic indoctrination might be better.
I like the idea but the gameplay is veeeeeery slow (and kind of boring)
Also, it's difficult to endoctrinate people because as soon as someone enters the "sphere of influence" and there is alredy some people in it, it destroys supporters without being converted, so the number of converted people always stays very low
I feel stupid, I did not understand how to play. And it's my loss because I feel there is a cool game in there somewhere - complete with social commentary. :-)
I like the concept! The graphics and sound are great too! It may be a bit slow, through?
very solid concept and good game art, but I feel the pace of the gameplay is too slow for me
Lovely concept (we toyed with something along those lines, but couldn't come up with anything as good!) and lovely whole vibe to it.
Only complaint would be that it feels slow - I'd like to be able to work harder to help my cause.
Fits the theme brilliantly, and you can infer all sorts of political/social metaphors from just about every aspect of the game - really good stuff.
Love this stye of game, love the idea, love the graphics, the music the feels. Brah, I love you.
Gameplay could do with a little more balancing, but I could see a full game in this.
Seems a bit hard but great concept with solid graphic style.
Cool, I liked the concept; I'm a fan of 'reverse the gameplay' concepts. I had a hard time at first since I kept recruiting people too close to the edge of my influence, meaning that they'd always fight any potential recruits before they could be recruited. But I did eventually win!
This one's very different from what I expected from the name, a very dark take on a revolution that's for sure (as a leader of a revolution, you are indoctrinating people to use as human shields!) The music and graphics give it a very dark, nihilistic mood.
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Really like the concept, very well implemented.