Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Temple of Light

by matthewd673 - Compo Entry

Temple of Light is mainly an exploration game. You play as an explorer who has uncovered an ancient temple. Light alters to guide your way through the treacherous depths. Fight off Plodders with fire and light Power Alters to summon bridges. However - don't shoot too rapidly. Shooting fire can make even the finest weapons overheat and the FireShot 4000 is no exception. If your weapon gets too hot (a heat level of 32) you'll die. If you hit a plodder you'll die. If you fall into the water you'll die. Everything down here is trying to kill you - make it through all seven levels safely!

INSTRUCTIONS:
Shoot: Left-click by default
Walk: WASD
Jump: Space
Aim: Mouse

EXTRA NOTES:
This game doesn't have sound nor humor, so I chose to disable judging in those categories.

Downloads and Links


Ratings

#194Mood3.43
#329Graphics3.43
#474Innovation3.21
#636Overall3.08
#653Theme3.22
#855Fun2.67
#1634Coolness41%

Comments

Marcellus says ...
Apr 20, 2015 @ 2:35pm

http://prntscr.com/6w1x6z

this is the message error I get

scorched says ...
Apr 20, 2015 @ 3:40pm

You should submit the 'build_Data' folder, that was generated by Unity next to the executable

matthewd673 says ...
Apr 20, 2015 @ 7:02pm

@Marcellus @scorched Sorry guys! This was my first time uploading and I didn't know about the data folder. Its there now, though

TobiasNL says ...
Apr 20, 2015 @ 10:11pm

Pretty cool! Music and a sound pan system would benefit the game

Apr 20, 2015 @ 10:33pm

The first thing I noticed was that the cooldown time for the fire weapon was *way* too long. It resulted in 70% of my time wandering aimlessly, waiting for the heat to go down so I could launch my next shot. Also, the big green blocks didn't seem to hurt me (and weren't very smart >.>)

dylanigan says ...
Apr 20, 2015 @ 11:14pm

Loved the lighting!

Hectate says ...
Apr 20, 2015 @ 11:20pm

Pretty neat idea. This was very entertaining overall, although it took me a little to realize I could light some pedestals (at first, I shot above them and then when they didn't light I assumed they didn't light). Thanks!

Sim00n says ...
Apr 20, 2015 @ 11:22pm

Nice idea, pretty similar to what I've done. As someone said, the cooldown time was a little too long. Good luck in the judging.

chaosed0 says ...
Apr 20, 2015 @ 11:52pm

Cooldown between shots a little too long. A few AI issues - I had a good laugh when I saw that one of the enemies had fallen down and was wiggling on the floor. On the second level with water in it, I died to the water, where I didn't in the first. Still a pretty cool game; the lighting was neat, and the mood is great.

sugarbyte says ...
Apr 21, 2015 @ 12:00am

I'm sorry, I can't play this, Linux and Web only.

danmcgrath says ...
Apr 22, 2015 @ 9:13am

Really liked the idea. Felt really good to play despite being unable to have the cursor lock to the screen. Great work!

edve98 says ...
Apr 22, 2015 @ 4:12pm

You are using Unity. Why couldn't you port the game to Linux? (and Mac probably, lol)

morokiane says ...
Apr 23, 2015 @ 5:32pm

Controls are really floaty. Didn't realize using the flame gun was killing me until I read the comments here. Few issues, but overall I decent attempt.

Tatsu Studio says ...
Apr 23, 2015 @ 5:33pm

I liiked the idea, and i loved the lighting! *--*

jk5000 says ...
Apr 23, 2015 @ 6:39pm

Liked the concept. The fact that you have to staying in the dark, between shoots, is what gives the game the right scary mood. I think the mouse turning is too fast.

danielilett says ...
May 2, 2015 @ 1:47am

I think it's a cool concept, but it needs a bit of refining. I like the lighting mechanic, but I feel like it'd work a lot better if the green enemies were a bit smarter - they seemed to love walking into walls a lot! At first, I didn't realise that throwing fire before the cooldown had reached zero would kill me - perhaps instead of killing the player, just don't let them throw fire during cooldown? As others have said, the cooldown's a bit long. I think if the enemies were dangerous, then the game would feel much more tense - not being able to see all enemies at once - and would boost the Mood score by a lot. That said, the artwork was very nice for the pedestals, fire and the text. Good job.

CiderPunk says ...
May 7, 2015 @ 1:35pm

I am frankly horrified by the lack of safety features on the FireShot 4000, why didn't you upgrade to the FireShot 4000 model B which simply refuses to fire until it cools down rather than straight up kills you. besides that good job!

Smirnov48 says ...
May 9, 2015 @ 4:03pm

Nice game. Good graphics.

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