Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Pied Piper

by yak32 - Jam Entry

Press E to play music for zombies and remember - zombies hate dubstep!
WASD to move, E to play music
Characters built using Fuse tool, animations loaded from
Game needs Visual C++ 2013 runtime, should be installed on updated machine.
Game engine -

Stable post Jam version with disco effects:

Latest youtube video:

Downloads and Links




thecord says ...
Apr 21, 2015 @ 1:14pm

very interesting concept. more gameplay would be nice

crockid5 says ...
Apr 21, 2015 @ 8:53pm

Extremely weird and wonderful, was extremely funny, reminded me of a nightclub I went to once...

yak32 says ...
Apr 22, 2015 @ 11:28am

heh, actually game was created from memories of some club in Barselona

Apr 26, 2015 @ 12:59pm

It's the start of a good concept, but right now it's not really a game, more of a proof of concept. If you make it so that the zombies attack the player, but are vulnerable to music, and you have to navigate levels playing different music to cause different dances (which cause different movements) then you've got a game!

yak32 says ...
Apr 26, 2015 @ 4:38pm

thanks for good idea! yes, it's a proof of concept, original idea was to force zombies to some traps. Maybe will do it later.

jplur says ...
Apr 26, 2015 @ 6:20pm

Woah, I did a dancing game too :) I giggled a lot playing this, only gripe is it sort of hung up a few times and I couldn't get the strobe light to turn on. Cool stuff!

LeoM says ...
Apr 26, 2015 @ 9:27pm

This is so wtf !
Liked it ^^

yak32 says ...
Apr 27, 2015 @ 1:21am

Strobe light works only in the latest version. Also crash was fixed there. i I added link to post Jam version to the post.

goerp says ...
Apr 27, 2015 @ 10:00am

It's al very well done. Impressive.
Too bad there is not much of a game to it.
Had fun anyway.

Robber says ...
May 3, 2015 @ 1:43pm

Could not run the game, Installed Visual C++ 2013 runtime, but to no avail :/

yak32 says ...
May 4, 2015 @ 2:51am

it's bad ( could you share (by dropbox?) log.txt file from the root folder? btw it's DirectX 11 and OS from Vista.

uber says ...
May 10, 2015 @ 3:01pm

A good start, but it could use some more gameplay mechanics.
If you're going to develop it, keep the wtf aspect in it :D

yak32 says ...
May 11, 2015 @ 9:50am

this game is pure wtf ) yes, it needs more dance animations and gameplay

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]