Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The Room

by Fenmar - Compo Entry

Welcome to The Room.

in this game, you have to get rid of all the enemies. But you can't just shoot them, you have to find a way to place your remote shooters at appropriate walls. Move around with WASD and Jump with space. You can place your shooters on white wall segments using the left mouse button.

This game is made with HTML5, Javascript and the Canvas element using WebGL. Tested with latest Google Chrome and Firefox on Windows. All textures are procedurally generated.

Downloads and Links




bace1000 says ...
Apr 19, 2015 @ 8:46pm

It's really laggy on my computer to the point where it's unplayable. It might just be me though...?

sanojian says ...
Apr 20, 2015 @ 8:38am

Pretty clever. Very smooth. Sound would have been a big improvement.

TD5 says ...
Apr 20, 2015 @ 12:29pm

The initial screen loaded, but nothing happened when I clicked start. I assumed some assets were loading in the background, but even after waiting a while I didn't get anywhere. For reference, I was using Safari.

Fenmar says ...
Apr 20, 2015 @ 6:54pm

Thanks for playing my game :)

@bace1000: I am sorry to hear that :( I kept an eye on the framerate and got 60FPS on a moderate PC. You need a modern browser which supports hardware-rendering for WebGL though.

@sanojian: Thanks for the feedback :) I agree with the Sound, it was the next thing on my to do list when I ran out of time.

@TD5: That is most likely a browser issue. Could you try it with Google Chrome or Firefox? WebGL needs to be enabled.

Geckoo1337 says ...
Apr 21, 2015 @ 5:09am

It works fine for me (FireFox 37). Movements are very smooth with some cool FX. It can be improved by a music and other features. Neat. Thank you ++

Rialgar says ...
Apr 21, 2015 @ 1:24pm

I made a let's play of your game:

short, but fun!

Jajo says ...
Apr 26, 2015 @ 10:45am

I found this very fun. It helped me realise how bad at puzzles I am :D

Shame there was no sound. Liked the simple graphics and a nice idea. I guess the weapons were sorta unconventional.

reheated says ...
Apr 26, 2015 @ 10:45am

Cool game mechanic! Wish the game was longer!

goerp says ...
Apr 26, 2015 @ 10:53am

Nice game.
Graphics look good and played pretty smooth for me.

I found the controls actually pretty hard. You have to walk with WASD or CURSOR and press SPACE with the same hand, because you use mouse with your other hand. I really couldn't get the weapon on the place I wanted it to be placed.
I later watched the lets play video and saw that I had the right idea.
Also I didn't know you could retrieve your weapons.

I think this is an idea you can expand upon. Maybe some more levels and later on you get less hints, so that you can place the weapons anywhere and you have to figure out what the right place is?

And then add some music and sounds?

coderkeith says ...
Apr 26, 2015 @ 11:01am

We liked the atmosphere and the enjoyed the basic puzzle - wanted to play more levels.

Shame no sound which might have taken the atmos even further.


Apr 26, 2015 @ 11:14am

Good concept. Too short though.

Boberro says ...
Apr 26, 2015 @ 11:51am

Nice idea, there's place for being a little more tricky though.

Apr 26, 2015 @ 5:35pm

Kind of a fun idea, but the puzzles(?) were really straight forward.

Apr 27, 2015 @ 9:59pm

I really enjoyed that. Nice simple and original idea. Some more levels would be great.

May 4, 2015 @ 6:09pm

It looks awesome, but it's so laggy in my computer that when I jump the player falls through the floor. :(

psychonull says ...
May 5, 2015 @ 8:27pm

Nice little game. I give you points because you did it with three.js instead of unity, that's awesome!. nice idea of put and take of shooters, cool game!. I was expecting something else at the end :)

LadyEmaSkye says ...
May 9, 2015 @ 10:28pm

It's pretty laggy on my PC. I would just chalk that up to my computer, but reading the other comments I see I'm not the only one. Too bad.

May 11, 2015 @ 6:58pm

Nice one! Reminds me of a certain Valve game. Smooth controls; too bad it's so short. The crosshair could have been a bit bigger/clearer.

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