Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Bell of Souls

by AkirAssasin - Compo Entry

You sail in the seas of eternal night to Accordia.
Vengeful spirits will haunt and stress your oarsmen.
For protection, you brought along the Bell of Souls.
Striking it will banish all spirits around at the cost of a man's soul.
You need at least 20 oarsmen to move the ship. Losing too much will result in failure.

NOTE: I did not make the font (free for commercial use).

Downloads and Links




Cherrymochi says ...
Apr 20, 2015 @ 2:55pm

I wish I could hear some sound of the bell.

Tommislav says ...
Apr 21, 2015 @ 9:00pm

Hard to get any sense of progression through that tiny peek-hole.

eddynardo says ...
Apr 21, 2015 @ 9:04pm

A bit to hard to look arround but this was a really good and innovative idea.The artwork and the text font are really good!

pikmin4000 says ...
Apr 21, 2015 @ 10:00pm

It's a good concept, but it needs audio to spook the mood and the view of the light is too small.

JArcane says ...
Apr 26, 2015 @ 7:04pm

Really dig this idea. It's worth building on. Maybe some sort of mechanic for briefly getting more light? It's a bit tricky as it is to tell your progress or even how many spirits are about.

nihilaleph says ...
May 2, 2015 @ 1:36am

Cool concept, but the limited light made too difficult to see progress or how many spirits are there... Some sound would be nice too... But other than that it was great!

gnx says ...
May 2, 2015 @ 1:47am

Rather innovative idea and interesting setting. The execution is very minimalistic and I think it could use a bit better indicators on what is actually happening, but definitely interesting little game.

WiErD0 says ...
May 2, 2015 @ 3:49am

I don't think I quite understood what to do. I found a lot of green spirits (and blue water I think) with my flashlight that was about as wide as a laser, but I couldn't find any other way to get rid of them without beating the drum thing, which costs my own guys life? I do think it would have had a much better mood with spooky music and grey-er graphics, but I'm not very good at that theme myself. Cool idea, though.

lucidsheep says ...
May 3, 2015 @ 3:04am

I wasn't really sure what I was doing. A slightly bigger cone of light would make it easier, as well as some indication of what to do. I just stared at the green spirit blobs and hit the bell once in a while.

tikilittle says ...
May 3, 2015 @ 5:30am

I'm not sure what I was supposed to do. I would suggest making it more like a fog-of-war and a wider periscope.

May 6, 2015 @ 8:58pm

Interesting idea. It took me a while to figure out the strategy. A little more information on how the spirits appear and kill your oarsmen would be helpful.

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